Episódios
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We're joined by Xalavier Nelson Jr., Sylvie, and Gabe Cuzzillo to discuss Barbuta, the first game in the UFO 50 collection.
"Explore the castle but watch out for traps!"
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We introduce Eggplant Presents: A Year of UFO 50 - our new 1-year weekly show covering every game in the UFO 50 collection. Join us!
Next week: Barbuta, with guest co-hosts Xalavier Nelson Jr. and Gabe Cuzzillo.
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Estão a faltar episódios?
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We’re joined by our own Sarah Elmaleh, who is currently leading the SAG-AFTRA video-game actors’ strike as Chair of the union's Interactive Negotiating Committee. In this rare topical emergency episode, we discuss the urgency of securing basic protections for performers in the age of so-called “generative A.I.,” the power of collective action, and why this fight has existential stakes for video games as a commercial medium. Happy Labor Day!
Show Notes
Sarah Elmaleh
SAG-AFTRA Video Game Strike Official FAQ
SAG-AFTRA Interim Agreements
SAG-AFTRA Tiered Budget Interactive Media Agreement
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In this 3rd and final installment of our latest deep-dive miniseries, the crew continue to discuss “yahtzee roguelike” Slice & Dice, a host favorite that has made our GOTY list for two years running. We're joined once again by series guest co-host Darius Kazemi.
This episode, we ask Slice & Dice developer tann six (6) questions about the game. We also discuss Nightmare mode, as well as the modding system.
Show Notes:
Slice & Dice on Steam, itch, iOS, and Google Play
Into the Depths: Slice & Dice - Episode 1 & 2
Eggplant interview with Animal Well's Billy Basso and Dan Adelman
Eggplant interview with Balatro's localthunk
Slice & Dice 20 Boss Bossrush mod
Knytt & Knytt Stories by Nifflas
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Sorry for the lack of new episodes! We have some big stuff brewing though, tune into this announcement for the details.
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Doug and Zach talk to prolific game maker sylvie (love game), together with guest co-host Raigan Burns (Metanet Software). We talk about sylvie's design process, freeware games, subverting traditional orthodoxies around gamefeel, sylvie's influences, and more.
Show Notes:
sylvie's website
Catalog of sylvie's games
sylvie's blog posts
sylvie's post on playtesting
Bennett Foddy on JIGGLY ZONE
Eggplant Episode 11 with Raigan
Melos Han-Tani on Living in the Relational Playworld
John Thyer's How To Make Good Small Games
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We're joined by Laure De Mey and Kitt Byrne of Balloon Studios to chat about their Victorian first-person puzzler Botany Manor. We discuss building a space that feels the right amount of "real," letting history guide your setting, weaving a subtly affecting narrative, and...priest holes.
Show Notes:
Laura De Mey
Kitt Byrne
Alba: A Wildlife Adventure
Return of the Obra Dinn
Pettson O Findus in the Garden
Sapphire Tower
Monkey Island
Over the Garden Wall
Little Women
MacDowell Colony
Nicholas Owen / Priest Holes
RickRack Cactus
Cragside Manor
Greenway House
Wild garlic
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In this 2nd installment of our latest deep-dive miniseries, the crew continue to discuss “yahtzee roguelike” Slice & Dice, a host favorite that has made our GOTY list for two years running.
We're joined once again by series guest co-host Darius Kazemi, as well as very special guest Michael Brough (!), whose own roguelike Cinco Paus is one of the cited inspirations behind Slice & Dice. This episode, we discuss the game's curses and blessings system, as well as its links to some of Michael's games, including 868 HACK.
Join our Discord and send in your questions for the Slice & Dice designer tann.
Show Notes:
Slice & Dice on Steam, itch, iOS, and Google Play
Michael Brough's blog posts on streak scoring (2013, 2017)
868-HACK
Cinco Paus
Michael Brough's blog post on the "powerup" (curse) system in 868-HACK
Slice and Dice | 98%+ Winrate Unfair Hero Tier List video
Hoplite
Classic Unfair run with Doug, Rob, and Andy
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We're joined by Animal Well's sole developer Billy Basso and his business partner Dan Adelman to discuss their genre-defying/defining, steeped-in-secrets hit. Plus special guest co-host Adam Conover (Adam Ruins Everything), as we dig deep into the game's slow-burn development, the iteration of its manifold gameplay (and other) layers, and the delicate balance of stoking the fires of your fanbase.
Show Notes:
Animal Well
Billy Basso
Dan Adelman
Adam Conover
Scary kangaroo video
Axiom Verge
The Decade-Long Quest for Shadow of the Colossus' Last Secret
Fez
The Witness
Spelunky
Why do God of War's characters keep spoiling puzzles?
All of the Secret Bunnies in Animal Well (HUGE SPOILERS)
The Ultimate Secret Ending of Animal Well (EVEN BIGGER SPOILERS)
haseverythinginanimalwellbeenfoundyet.com
ARG Guardrails blog post
VVVVVV
Riven
Super Win the Game
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In the first installment of our Slice & Dice deep-dive miniseries, the crew head Into the Depths with the “yahtzee roguelike” that's shown up on our GOTY list for two years running. We're joined by interactive artist/developer Darius Kazemi to help introduce the game and share beginner tips from our (significant) playtime, and get into its unique combination of maximalist design and systems-driven humor.
Next episode, we’ll get into some of our favorite game modes: Classic Unfair, Cursed, and Cursed-Hyper. Don’t forget to join our Discord and send in your questions for the game's designer tann, to be answered over email later in the series.
Show Notes:
Slice & Dice on Steam, itch, iOS, and Google Play
Eggplant’s 2022 GOTY Episode (S&D Rob’s #2)
Eggplant’s 2023 GOTY Episode (S&D Doug’s #2)
Darius Kazemi’s Spelunky level-gen browser tool
Slice & Dice development history essay, by tann
Allison Parrish’s talk on designing to explore possibility spaces
Slice & Dice beginner tips powerpoint
Sid Meier’s 2010 GDC keynote
Tharsis on Steam
The stream where Rob and Doug “puppeteered” Andy to a Classic Unfair victory in Slice & Dice v2.0
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Left to our own devices without a guest, we get a little goofy - thankfully our listener letters overfloweth, so we dive into a few of them. Thanks, listeners!
Show Notes:
Jupiter Sunrise
Dinner with the Band
GeoGuesser World Cup 2023
Knytt
Seiklus
Daniels: Why We Tell The Stories We Tell
Pale Fire
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Four of ours hosts went to the 2024 Game Developers Conference, and we lived to share anecdotes, interesting games we saw, and the highlights (and injuries) of our week! Also, Rob chases down a handful of other lovely devs to tell us the best/hardest things about making games right now.
Show Notes:
Arranger: A Role-Puzzling Adventure
Experimental Game Workshop
Museum of Mechanics: Lockpicking
Once Upon a Jester
Misshapen
Mediterranea Inferno
Kill Lincoln
The Crush House
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We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist.
Show Notes:
Balatro
LocalThunk
Big two
Luck Be a Landlord
Slice & Dice
Slay the Spire
Risk of Rain 2
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We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology.
Show Notes:
Eric Chahi
Paper Beast
Another World
From Dust
Heart of Darkness
Strandbeest
TsuShiMaMiRe
Paprika
Pale Blue Dot
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We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink.
Show Notes:
Jon Ingold
A Highland Song
Inkle Studios
ink
The Forever Labyrinth
Rick Dangerous
TV Superstars
Inform
MUDs
Uncharted 3's horse-riding section
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We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time.
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We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot.
Show Notes:
Rob Dubbin
NYU Game Center
Babycastles
Wonderville
Game Studies Study Buddies
I Am America (And So Can You!)
Earl Grey
ZZT by Anna Anthropy
London Jerry: Freelance Mailman
Stephen Colbert at the White House Correspondants' Dinner
Samurai Gunn
Sportsfriends
Scripto
Scripto + Global Game Jam 2024
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We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark!
Show Notes:
Jusant
GMTK - How Jusant Makes Rock-Climbing More Immersive
Mind Over Magnet
Grow Home
Shadow of the Colossus
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We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year!
Our GOTY picks (SPOILERS):
Zach:
Super Locomotive
Kirby's Dream Land 2
The F Train Simulator
Playing Wii-U with a kid
Yamaha TENORI-ON
Sarah:
Betrayal at Club Low
Puzzmo Crosswords
The Emerald Flame
Case of the Golden Idol
Organized Labor
Andy:
System Shock (remake)
Pikmin 1+2 (remakes)
Horseless Carriage
Betrayal at Club Low
Twilight Imperium Fourth EditionRob:
Puzzmo Crosswords
Overflow
Lasers & Feelings
Mr. Sun's Hatbox
Rude Tales of Magic
Laura:
Dredge
Return of the Obra Dinn-likes
VIDEOVERSE
Girls' High School Mystery Class
The Exit 8
Doug:
The Password Game
Human Chess
5th Season of Survivor Maryland
Slice & Dice
Blood on the Clocktower
Nick:
Rez Infinite PSVR2 w/ eye tracking
Hi-Fi RUSH
So Clover!
Tux and Fanny
EARTH DEFENSE FORCE 6Other picks from guests and listeners:
Suika Game
Baldur's Gate 3
Puyo Puyo Tetris
Picross S9
Metal Gear Solid 2: Sons of Liberty
Disc golf
Void Stranger
El Paso, Elsewhere
Basilisk 2000
Whist 22
Xenonauts 2
myhouse.wad
Pikayune Dreams
Magic SpellslingersOther things mentioned:
Rob Dubbin
Laura's 31 Days of Halloween newsletter
Berghain Trainer
Glitch City bathroom game -
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more.
Show Notes:
Episode 69: Building a Better Bridge with Ben Wilson
Spoils - A Development Retrospective
Briscola Chiamata
Bridge
Skat
The Fox in the Forest
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