Episódios
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Wondering what is going on in the Thought & Memory campaign? Here is a handy dandy summary of all the twists and turns. Contains SPOILERS!
Puzzled about who the heroes are? You can see all of our wonderful guests here in alphabetical order....https://vikingverse.com/meet-the-players-1
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Stranded in the midst of prehistory, our heroes must come to the aid of the legendary King Beowulf and spare his people the ravages of unyielding fate.
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Fleeing the destruction of Mímisbrunnr, the players wrestle with fate itself...
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The players descend to the schizophrenic world below to witness the onset of Ragnarök.
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Driven by the spirit of Muninn, the characters travel the hel-roads to the recent past, arriving at Mímisbrunnr three days before the Doom.
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Past and present collide in orbit, as the Falkr crew battle an enemy fleet.
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To ensure his silence, the Sons of Ivaldi have kidnapped the Lawspeaker and taken him to a secure facility. Our heroes dare to climb a terrifying new peak in suspense... all the way up to orbit!
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On the Ship of the Dead, everyone can hear you scream.
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Guided by mysterious coordinates, the characters track down a derelict ship marooned in the polar wilderness.
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The players find themselves stuck in a time loop. To escape, they must save a top-secret facility from an orcneas threat.
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The polar night has descended on the World’s Edge, and foul orcneas are abroad. Armed with only rumour and hearsay, the characters must hasten to prevent a deadly incursion.
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Our heroes must match wits with the dökkálfar and solve their fiendish riddles to escape the mine.
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With a new companion, Alma, in tow, our heroes begin their search of imperial records in the former capital, under the watchful gaze of an enclave of dökkálfar...
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Bjarnarðr Bjarnarðson has returned from the dead, seeking revenge for being swindled out of his inheritance. Will our heroes survive the grasp of the grave?
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Two wardens are tasked with investigating the recent disappearances, only to run afoul of something dark and sinister that has overtaken the town...
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Our heroes arrive at Thule Station to face unseen terrors. Will any of them survive the fractured reality?
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The characters are asked to investigate a mysterious signal that is jamming the Evergreen, only to discover a famous musician has hijacked the airwaves as part of a promotional stunt.
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Joined by the jötunn Bakrauf. our intrepid heroes continue their pleasant fishing trip and demonstrate that the gods do indeed play dice with the universe.
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The headman of a nearby jötnar settlement curses the players, forcing them to seek him out. To earn his forgiveness, they must join his bloodthirsty tribe on a series of sacred hunts and live to tell the tale.
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Finnbogi Ásbjarnarson has laid a claim against the player characters and they are summoned to the Law Thing to defend themselves.
What could possibly go wrong?
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