Episódios
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For our 19th Walkabout Talkabout episode, join Mighty Coconut Creative Director and CEO Lucas Martell and Positron's CEO Jeffrey Travis as they putt and discuss Positron's immersive VR chair and its significance in providing the theatrical imagination of theme parks closer to you.
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To celebrate our 2nd anniversary of the Walkabout Talkabout series, join Mighty Coconut Creative Director and CEO Lucas Martell and Amazon's Head of Games at Twitch & BPS Bill Young as they putt and dissect what it takes to become a successful streamer, and the importance of incorporating streaming in game development.
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Join Mighty Coconut Creative Director and CEO Lucas Martell and Kluge Interactive's CEO Arturo Perez, as they putt around Shangri-La and talk all things Synth Riders and VR game development, in a brand new Walkabout Talkabout.
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In celebration of the launch of Walkabout Mini Golf: Meow Wolf, follow the Creative Director of Mighty Coconut Lucas Martell and Senior Art Director Don Carson plays through the course with the co-founder of Meow Wolf Caity Kennedy, who had a hand in designing the Walkabout Mini Golf version of her world.
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Mighty Coconut's resident composer, Chris Reyman and Walkabout Mini Golf's creator Lucas Martell talk scoring while scoring on Shangri-La on the occasion of the release of the Original Soundtrack, Volume 2 as well as how they met, getting into the business of film/game composition, scoring animated shorts The OceanMaker and Pigeon Impossible, and the particular fun challenge of composing music for a social VR game.
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Walkabout Mini Golf creator Lucas Martell chills on Cherry Blossom with some of the Polyarc Games team behind the Moss duology as they talk about designing immersive interactions for various controller UI, creating a VR hit with a small team, transition from AAA studios Bungie and Rockstar Games to an independent scale, the design process, and the importance of asking "why" when developing for virtual reality.
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Walkabout Mini Golf creator Lucas Martell floats through Tethys Station with Michael Wentworth-Bell of Espire VR series to talk about designing for VR comfort, controls, optimization, and UI as tools for the best experience possible. They also get into the challenges and new unknowns of mixed reality from development and tech perspectives.
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In this new Walkabout Talkabout episode, Walkabout creator Lucas Martell and stop-motion animation luminary Kevin Parry play a round while discussing the value—and difference—of making motion graphics by hand in a time when things seem increasingly automated or AI-generated.
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Follow along for a mouth-watering discussion with Walkabout Mini Golf creator Lucas Martell and Owlchemy Labs COOwl and Cable Slinger Andrew Eiche as they give you a taste of developing for virtual reality—without sugar-coating it. They get into VR hits like Job Simulator, Vacation Simulator, and Rick and Morty: Virtual Rick-ality as well as interactivity maximalism, the battle for accuracy, hand/face tracking, diegetic interfaces, being acquired by Google, and everything in between!
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A special Livestream with Walkabout Mini Golf creator Lucas Martell, sr. art director Don Carson, 3D environment modeler Edward McAndrew, 3D character modeler Emma Mercado, and friends!
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To commemorate the launch of Walkabout Mini Golf: Myst, the co-founder of Mighty Coconut Lucas Martell plays through the course with the co-founder of Cyan Inc. Rand Miller, half of the Miller brothers who in 1993 changed PC gaming with the launch of Myst. Follow the playthrough and conversation about how Myst island is no longer a solitary experience, the nuances of "Myst water", how to stay independent as a gaming studio, the early years of Cyan, telling stories in an interactive environment, and the intrigue of puzzles.
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In the latest Walkabout Talkabout, Walkabout Mini Golf creator Lucas Martell plays through Tethys Station with Jesse Schell CEO and founder of Schell Games the studio behind the #iexpectyoutodie series and the upcoming title Among Us VR. Watch along as they discuss VR development approaches and the considerations of creating or remixing game genres on new technology.
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In this latest Walkabout Talkabout, Mighty Coconut's head of communications plays a round in Arizona Modern with LIV manager Atom Bomb Body and content creator TougeVR as they discuss the evolution, challenges, and possibilities of content capture, streaming, and creation in virtual reality—including how the content community is so vital to the adoption of VR overall.
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Exploding Kittens’ co-founder & CEO Elan Lee turns the Walkabout Talkabout format around, interviewing Mighty Coconut executive producer Lucas Martell about how he got his start, set studio's roots in animation, one fateful trip to Belize, narrative projects, the jump into interactive/games, and how the Walkabout Mini Golf: Labyrinth course came into existence in partnership with The Henson Company. Follow along as they duo talk tech, artwork, production, and playing your way through the maze of entrepreneurship.
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In this episode of Walkabout Talkabouts, WMG creator Lucas Martell plays through Shangri-La with the team from Pontoco independent studio behind The Last Clockwinder. The conversation bounces around how they got into game development, the leap into virtual reality, conceiving and implementing unusual game mechanics, publishing games, working with Cyan, incongruent college degrees and winding career paths. Find out how independent developers make the gears all turn.
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On this Walkabout Talkabout, WMG creator Lucas Martell plays through Cherry Blossom with Tima Anoshechkin, CEO and founder, of Alta—the studio behind A Township Tale. The discussion bounces from modern VR's origins, Tima's experience developing from Rockstar Games, WB Games, and Activision Blizzard to the practical considerations of the indie developer release cycle, MMOs, and what's ahead.
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Our latest Walkabout Talkabout: Disney Imagineer alums Don Carson, Senior Art Dir. at Mighty Coconut; Karen Thompson, Colorist & Designer at The Hettema Group, and Heidi Hirsch, Project Dev. & Colorist at Reveal Studio correlate design for Virtual Reality with 30+ years of collaboration!
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On this "Walkabout Talkabout" on Seagull Stacks, WMG creator Lucas Martell plays with Sean Sexton, Head of Character Animation at Dreamworks; Ben Willis, Head of Character Animation on Trolls 3 at Dreamworks Animation; and Fred Nilsson, Lead Technical Animator at Epic Games about everything from animation tools, using VR for work meetings, animating using a spreadsheet, how they got into the field, smelling in VR, and their work on The Bad Guys (out now), the Simpsons, Futurama, Kung Fu Panda and Trolls.
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In this Walkabout Talkabout, WMG creator Lucas Martell plays through Sweetopia with Alexis Moroz (game director of InnerspaceVR, the studio behind A Fisherman's Tale) and Thomas Van Bouwel (the developer of Cubism) on myriad aspects of creating VR puzzle games including developing for MetaQuest—then vs. now, game mechanics, working in Gravity Sketch, Bob Ross, as well as creating games as passion projects and turning that into a job.
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Walkabout along with Elan Lee, Co-creator and CEO of Exploding Kittens, Gustav Stenmark, Game Producer at Resolution Games, Lucas Martell, Executive Producer and Don Carson, Senior Art Director at Mighty Coconut as they play Walkabout Mini Golf: Gardens of Babylon and discuss how fun games are made including the origins of Exploding Kittens, how a former Disney Imagineer came to work for Mighty Coconut, the scale of the team at Resolution Games, the physics of loop-to-loops, publishing physical vs. virtual games, Star Wars Episode 1, and much more!