Эпизоды

  • 2021-2023: An era marked by significant upheavals and unexpected twists in the gaming world. The industry, in 2021, contended with the aftershocks of the COVID-19 pandemic, facing challenges from software delays to a global semiconductor shortage, leading to game postponements and cancellations. Amid this turmoil, the retro gaming sector flourished, with vintage games reaching record auction prices, though concerns of market manipulation cast shadows. 2022 pivoted to consolidation, headlined by Microsoft's colossal acquisition of Activision. While giants pursued acquisitions, the demise of E3 marked the end of an expo era, and EA's return to single-player games, highlighted by successes like Dead Space and Skate, offered a silver lining. 2023 began with the gaming community at an inflection point, with Google Stadia's shutdown and the closure of the Nintendo eShop triggering debates on the trajectory of cloud gaming and digital platforms. As consolidation remains a dominant trend, the industry anticipates emerging innovations and challenges that will shape its destiny. We extend our gratitude to our viewers for accompanying us on this exhilarating exploration of the ever-transforming gaming universe, with your unwavering support propelling our passion.

    Featured Games:
    Resident Evil: Village, Ratchet & Clank: Rift Apart, Deathloop, Halo Infinite, Elden Ring, Stray, & Hitman Trilogy.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 15(00:06) - 2021(24:06) - 2022(40:51) - 2023Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • 2019-2020: A period of rapid evolution and unexpected challenges. In 2019, with Google's ambitious launch of Stadia and the next-gen console announcements from Sony and Microsoft, the gaming landscape seemed primed for monumental shifts. Yet, the loot box controversy continued to cast a shadow, prompting legal scrutiny worldwide. Ray tracing, Auto Battlers, and the ever-growing dominance of mobile gaming painted a picture of a vibrant, evolving industry. But it was also a time of change on the personnel front: the retirement of giants like Reggie Fils-Aime and Kaz Hirai marked the end of an era, while Bungie's tumultuous split from Activision underscored the complex dynamics between developers and publishers. Transitioning to 2020, the gaming world, like the rest of the planet, grappled with the challenges of a global pandemic. Yet, in adversity, the industry found growth, with streamers and gaming platforms seeing unprecedented engagement. Noteworthy events like Microsoft's acquisition of ZeniMax and the expanding cloud gaming frontier signaled that the industry was far from static, even in the face of global challenges. Reflecting on these years, one can't help but ponder: In a rapidly transforming world, both within and outside gaming, what lies on the horizon for this dynamic industry?

    Featured Games:
    Shenmue 3, Sekiro: Shadows Die Twice, The Outer Worlds, Apex Legends, Animal Crossing: New Horizons, Hades, Among Us, Doom Eternal, & Yakuza: Like A Dragon.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 14(00:06) - 2019(20:58) - 2020Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • Пропущенные эпизоды?

    Нажмите здесь, чтобы обновить ленту.

  • The years 2017-2018 presented a roller coaster of highs and lows for the gaming world. In 2017, Nintendo's Switch revitalized the company's image, while the loot box debacle, with Battlefront 2 at its heart, ignited fierce debates on game monetization. This controversial gaming mechanic not only drew ire from players but also caught the attention of global regulatory bodies. Acquisitions like IGN's purchase of Humble Bundle, and Funko Pop's unfortunate IPO, spotlighted the business machinations behind the scenes. Yet, amidst these industry tremors, retro revivals like Sonic Mania showcased the enduring power of nostalgia. The unexpected success story of Okami highlighted the game's journey from an initial commercial disappointment to a cult classic. Fast forward to 2018, the battle royale genre, spearheaded by PUBG and Fortnite, swept the globe. Epic Games' foray into the digital distribution domain with the Epic Games Store challenged existing giants, promising better deals for developers. Simultaneously, China's freeze on new game approvals sent ripples through the industry, emphasizing the country's growing influence in the gaming sector. However, amidst the gold rush, the darker side of the industry emerged, with studio closures amplifying calls for unionization. These tumultuous years posed critical questions about the future of game design, monetization, distribution, and the very structure of the industry itself.

    Featured Games:
    The Legend of Zelda: Breath of the Wild, Horizon: Zero Dawn, PlayerUnknown's Battlegrounds, Cuphead, Yakuza 0, Destiny 2, God of War, Marvel's Spider-Man, Fortnite, Warframe, Red Dead Redemption, & No Man's Sky.

    ★ Support this podcast on Patreon ★

    Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • The years 2015-2016 marked a transformative period for the gaming industry, with pivotal advancements and cultural shifts. In 2015, PC gaming's resurgence and the rise of mobile gaming shifted industry norms, with titles like Pokémon Go showcasing the potential of augmented reality. Digital sales surged, and China's Tencent emerged as a dominant force. The controversial release of No Man's Sky spotlighted the importance of developer transparency, while VR's potential and AR's immediate success painted a diversified picture of immersive gaming's future. Mid-generation console refreshes and the increasing dominance of mobile gaming, generating a staggering $41 billion, signaled a redefinition of gaming platforms. Tencent's dominance persisted, and the budding esports scene witnessed Activision's significant investments. The gaming industry's cultural influence was evident as Japan's Prime Minister celebrated gaming at the Olympics, contrasting sharply with past regulatory stances. As VR and AR technologies matured, and mobile gaming continued to expand, the gaming landscape underwent rapid evolution, prompting questions about its future direction and the experiences it would offer.

    Featured Games:
    Majora's Mask, The Witcher 3: Wild Hunt, Terraria, Bloodborne, Rocket League, Halo 5: Guardians, Overwatch, Uncharted 4: A Thief's End, Amplitude, Undertale, Stardew Valley, & Firewatch.

    (00:00) - Episode 12(00:06) - 2015(24:52) - 2016Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme ★ Support this podcast on Patreon ★
  • In 2013-2014, the gaming industry experienced seismic shifts, both in terms of market dynamics and cultural significance. Mobile gaming exploded, with titles like Candy Crush Saga raking in astounding revenue, forcing the industry to reimagine game design and monetization. The Chinese gaming market, led by giants like Tencent, surged, challenging established Western and Japanese powerhouses. Esports events, like The International 2013, elevated competitive gaming to unprecedented heights. Meanwhile, the unveiling of the 8th console generation spurred excitement and innovation. By 2014, the industry's valuation highlighted its massive global influence. Nintendo introduced the New 3DS and Amiibo, emphasizing their dedication to innovative experiences. Indie titles like Octodad and Jackbox Games' party packs introduced fresh gaming experiences. Tech behemoths Amazon and Facebook entered the fray, acquiring Twitch and Oculus respectively, signaling their commitment to gaming's future. Reflecting on these transformative years, key questions arise about the impact of emerging markets, tech giants' influence, and the evolving cultural conversations surrounding gaming.

    Featured Games:
    The Last Of Us, Grand Theft Auto V, Counter-Strike, Minecraft, Tomb Raider, Earthbound, Hearthstone, Dark Souls 2, Dragon Age: Inquisition, Xenoblade Chronicles, Alien: Isolation, Middle-earth: Shadow of Mordor, Shovel Knight, Halo: The Master Chief Collection, Destiny

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 10(00:06) - 2013(24:13) - 2014Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • In 2011-2012, the gaming world was in flux. While iconic figures like Sonic celebrated milestones, the industry grappled with newfound freedoms and responsibilities, thanks to the landmark Supreme Court ruling in Brown vs. Entertainment Merchants Association. This decision affirmed video games as expressive art, prompting developers to venture into uncharted territories. Meanwhile, controversies swirled, from the PlayStation Network hack in retaliation to Sony's lawsuit against George 'Geohotz' Hotz, to EA's contentious "Project Ten Dollar" and the emergence of loot boxes. Amid this, Epic Games unveiled Fortnite, hinting at future trends. 2012 saw Sony's PlayStation Vita and Nintendo's Wii U launch, with both navigating murky waters. The Vita battled its identity amidst the mobile gaming surge and the cross-buy initiative's challenges, while the Wii U grappled with marketing missteps. Yet, as consoles stumbled, PC gaming surged, and esports, bolstered by Twitch's rise, began its mainstream march. This period encapsulated the industry's transformative journey, marked by innovation, challenges, and the reshaping of gaming's cultural footprint.

    Featured Games:
    The Elder Scrolls V: Skyrim, Zelda: Skyward Sword, Portal 2, Dark Souls, Beyond Good & Evil, Halo Reach, Mass Effect 3, Battle Toads, Max Payne 3, Journey, FTL: Faster Than Light, Amnesia: The Dark Descent, The Walking Dead, & Halo 4.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 9(00:06) - 2011(27:22) - 2012Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • Between 2009 and 2010, the video game industry underwent monumental shifts. In 2009, as the world grappled with a recession, gaming conventions proliferated, transforming gaming from niche pastime to mainstream phenomenon. The rise of casual gaming, exemplified by the Wii's overwhelming success, signaled a demographic shift, pushing companies to reevaluate their design and marketing strategies. Yet, alongside triumphs came challenges, as evidenced by the Xbox 360's hardware issues. Controversies also emerged, like EA's "Project Ten Dollar" which aimed to curb used game sales but sparked debates about game value. Meanwhile, 2010 marked the indie game scene's further ascent, with initiatives like Humble Bundle and platforms like Kickstarter supporting indie developers. New gaming horizons were also unlocked with motion controls like Kinect and PlayStation Move. This period encapsulated the gaming world's rapid transformation, from the rudimentary games of the early 2000s to the technologically advanced, socially integrated, and diverse landscape of 2010. The industry faced both the excitement of evolution and the challenges of addressing the varied desires of an expanding gamer demographic.

    Featured Games:
    Halo 3: ODST, Halo Wars, Killzone 2, Uncharted 2: Among Thieves, Batman: Arkham Asylum, Demon's Souls, Street Fighter IV, Red Dead REdemption, Mass Effect 2, Fallout: New Vegas, Limbo, Super Meat Boy, StarCraft II: WIngs of Liberty, Metal Gear Solid: Peace Walker

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 9(00:06) - 2009(29:01) - 2010Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • Between 2007 and 2008, the gaming industry underwent transformative changes and faced challenges both external and internal. In 2007, as the world teetered on the brink of a global recession, new blockbuster franchises like Assassin's Creed, The Witcher, and Uncharted took the stage. However, challenges like the Xbox 360's 'Red Ring of Death' highlighted the need for rigorous quality control. Mergers and acquisitions were the order of the day, with Activision merging with Vivendi and EA continuing its acquisition spree. Meanwhile, Bungie's decision to part ways with Microsoft signaled a significant shift in industry dynamics. Amidst this backdrop, digital marketplaces like WiiWare and Xbox Live Arcade emerged, revolutionizing game distribution. 2008 then witnessed the indie game scene's meteoric rise, primarily driven by Xbox Live's 'Summer of Arcade.' This event not only showcased indie games to the wider public but also set the stage for an indie creative boom that would reshape the industry. The two years posed questions about consolidation, innovation, and the evolving dynamics between major players and indie developers.

    Featured Games:
    BioShock, Portal, Call of Duty 4: Modern Warfare, Mass Effect, Rock Band, Halo 3, Grand Theft Auto IV, Fallout 3, Left 4 Dead, Mario Kari Wii, Banjo-Kazooie: Nuts & Bolts, LittleBigPlanet, Dead Space.

    ★ Support this podcast on Patreon ★

    Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • From 2004 to 2006, the gaming industry underwent significant changes, marked by both highs and lows. In 2004, Electronic Arts (EA) redefined industry success with its strategic NFL license acquisition and aggressive expansion, despite criticisms of their game quality. Meanwhile, iconic studios like Argonaut Games folded, whereas others, such as Insomniac Games, persevered. 2005 witnessed a surge in handheld gaming, counterbalanced by a wider industry stagnation. Controversies, like the "Hot Coffee" mod for Grand Theft Auto: San Andreas, stirred debates, while the Xbox 360's launch ushered in a new console era amidst its own challenges. By 2006, the Xbox 360 grappled with criticisms, Blizzard's policies in World of Warcraft sparked debates, but Sony's financial rebound and major industry acquisitions hinted at a consolidating and optimistic future.

    Featured Games:

    Half-Life 2, Grand Theft Auto: San Andreas, Katamari Damacy, Metal Gear Solid 3: Snake Eater, The Chronicles of Riddick: Escape from Butcher Bay, Halo 2, Resident Evil 4, God of War, Shadow of the Colossus, The Guitar Hero Guitar, F.E.A.R., World of Warcraft, LEGO Star Wars: The Video Game, Shamu's Deep Sea Adventures, The Elder Scrolls IV: Oblivion, Wii Sports, Gears of War, Ōkami, Company of Heroes, Brain Age: Train Your Brain in Minutes a Day!, New Super Mario Bros., and Tom Clancy's Splinter Cell: Double Agent.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 7(00:06) - 2004(19:04) - 2005(36:55) - 2006Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • The early 2000s, spanning from 2000 to 2003, were a whirlwind of change and innovation for the video game industry. In 2000, a culmination of creativity met technology, with Sony's PlayStation taking center stage and the indie scene gaining prominence. Video games started gaining a foothold as a recognized art form, while Sega gracefully exited the console market to make way for new players. 2001 saw a surge in console wars with the debut of the GameCube and Xbox, while storytelling in games reached cinematic proportions. By 2002, the allure of sequels reigned supreme, with franchises opting for familiarity, and the end of an era for Rare as Microsoft acquired it. The year 2003 then marked significant mergers, with giants like Square and Enix joining forces and Valve launching Steam. Video games officially became a mainstream industry, drawing in significant investments and changing the face of game development. As the lines between art, entertainment, and business blurred, the early 2000s set the stage for the future of gaming.

    Featured Games:
    The Sims, Diablo II, Deus Ex, Thief II: The Metal Age, Baldur's Gate II: Shadows of Amn, Phantasy Star Online, Shenmue, Halo: Combat Evolved, Grand Theft Auto III, Oni, Harry Potter and the Philosopher's Stone, Final Fantasy X, ICO, Onimusha: Warlords, The Elder Scrolls III: Morrowind, Metroid Prime, Grand Theft Auto: Vice City, Warcraft III: Reign of Chaos, Kingdom Hearts, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus, Star Wars: Knights of the Old Republic, Call of Duty, Prince of Persia: The Sands of Time, Freedom Fighters, and Viewtiful Joe.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 6(00:06) - 2000(21:54) - 2001(46:35) - 2002(59:37) - 2003Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • From 1997 to 1999, the gaming industry underwent a series of significant transformations that redefined its landscape. In 1997, as 3D gaming continued to revolutionize the industry, Sony's PlayStation emerged dominant, but it wasn't without challenges, as both Nintendo and Sega grappled with changing dynamics. A notable highlight was the intriguing saga of "Duke Nukem Forever" and its impact on the perception of game development. By 1998, the gaming world celebrated a milestone as it was recognized as a bona fide art form, with awards honoring its creative achievements. This was juxtaposed with controversies surrounding violent game content, even as Sega's Dreamcast ushered in the sixth console generation with its cutting-edge features. The year 1999 witnessed the meteoric rise of indie developers and the massive success of Pokemon, a phenomenon that transcended the gaming sphere. Additionally, Hollywood's foray into gaming, exemplified by Stephen Spielberg's "Medal of Honor", signaled a major shift, while legal battles like Sony Corporation v. Bleem LLC emphasized the importance of intellectual property and sparked debates on emulation.

    Featured Games:
    Final Fantasy VII, Oddworld: Abe's Oddysee, GoldenEye 007, The Curse of Monkey Island, Castlevania: Symphony of the Night, Age of Empires, Ultima Online, Sonic Jam, Croc: Legend of the Gobbos, The Legend of Zelda: Ocarina of Time, Half-Life, Unreal, Pokemon Red and Blue, Metal Gear Solid, Silent Hill, Super Smash Bros, StarCraft, System Shock 2, Age of Empires II, and RollerCoaster Tycoon.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 5(00:06) - 1997(30:19) - 1998(46:55) - 1999Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • From 1993 to 1996, the gaming industry underwent a metamorphosis, driven by technological advancements and shifts in player demographics. As the maturing audience craved more intricate narratives, developers answered the call, transitioning from cartoonish titles to thought-provoking themes. The period witnessed the rise of CD-based games, igniting fiercer competition among industry giants like Nintendo, SEGA, and Sony. The advent of the Entertainment Software Rating Board (ESRB) marked a significant self-regulatory step, while the first E3 solidified its role as an annual gaming spectacle. The epochal shift from 2D to 3D, propelled by powerful Graphics Processors, redefined gaming immersion and mechanics. Amidst these transformative years, the PlayStation emerged as a dominant force, reshaping market dynamics and setting new standards for console gaming.

    In 1993, the industry leaned towards mature content, with congressional hearings aiming to balance creative freedom and responsibility, growing anticipation around Nintendo's "Project Reality," and a behind-the-scenes look with David Sheff's "Game Over." 1994 marked an era of maturation and innovation, highlighted by the establishment of the ESRB, the unveiling of the Nintendo Ultra 64, and the onset of digital journalism through Game Zero magazine. 1995 saw heightened competition and community engagement, propelled by the rise of CD-based gaming via Sony's PlayStation, the inaugural E3, and the undying rivalry between SEGA and Nintendo. By 1996, the dawn of the 3D era was unmistakable, with Graphics Processors transforming game design, the PlayStation emerging dominant amidst the decline of several home consoles, and the industry bidding adieu to 2D, embracing the immersive realms of 3D gaming.

    Featured Games:
    Doom, Myst, Secret of Mana, Star Fox, Dune 2, Super Metroid, Final Fantasy VI, Donkey Kong Country, Warcraft: Orcs and Humans, Virtua Fighter, Ridge Racer, Chrono Trigger, Command & Conquer, Super Mario World 2, Earthworm Jim 2, Rayman, Descent, Phantasmagoria, Tekken, Super Mario 64, Tomb Raider, Quake, Return Fire, Resident Evil, The Neverhood, Minesweeper, and Crash Bandicoot.

    ★ Support this podcast on Patreon ★
    ★ Support this podcast on Patreon ★

    (00:00) - Episode 4(00:06) - 1993(14:27) - 1994(32:08) - 1995(52:41) - 1996Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • From the console wars sparked by SEGA's audacious Genesis challenging Nintendo's reign, to the rise of iconic mascots like Sonic the Hedgehog, these years were rife with innovation and intense competition. As the early 90s progressed, the industry's focus transitioned from captivating mascots to the sheer power of hardware, with giants like Nintendo, SEGA, and the emerging Sony pushing technological boundaries. Dive deep into this exhilarating era, exploring the rapid evolution of gaming and pondering on the impact of the fierce rivalries that shaped the landscape we know today.

    From 1990 to 1992, the gaming landscape was marked by pivotal transitions and fierce competition. The early part of this period witnessed a heightened rivalry between Nintendo and SEGA, underscored by the surprise challenge from SEGA's Genesis and Nintendo's subsequent launch of the Super Nintendo Entertainment System. SEGA's calculated introduction of Sonic the Hedgehog, designed not just to challenge Mario but to symbolize SEGA's essence, added a new dimension to the console wars. By 1992, the narrative shifted from the charm of mascots to the raw technological might, as the industry, now with Sony entering the scene, was abuzz with innovation. This era, enriched by game design legends and a focus on advanced graphics and gameplay, showcased the industry's rapid evolution and potential trajectories influenced by intense rivalries.

    Featured Games:
    Super Mario Bros 3, The Secret of Monkey Island, Mega Man 3, Wing Commander, Alex Kidd in Shinobi World, Super Mario World, Street Fighter 2, Sonic the Hedgehog, Lemmings, Final Fantasy IV, Super Castlevania IV, The Legend of Zelda: A Link to the Past, Wolfenstein 3D, Mortal Kombat, Super Mario Kart, Alone in the Dark, and Kirby's Dream Land.

    ★ Support this podcast on Patreon ★

    Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • From the phoenix-like rise of titans like Nintendo and SEGA to the industry's foray into other media like magazines and television, these formative years laid the groundwork for the gaming universe we inhabit today. Dive into the stories behind legendary titles like The Legend of Zelda, Metroid, and Final Fantasy, and witness the birth of iconic franchises, innovative game designs, and the blossoming of the gaming community. This episode is a treasure trove for those eager to relive the golden era of gaming or discover the roots of their favorite contemporary titles.

    From 1986 to 1989, the gaming world underwent a transformative evolution. Beginning with the post-crash rejuvenation in 1986, the industry saw Nintendo and SEGA's intense rivalry and the birth of narrative-driven games that would mold future game design. By 1987, the industry was regaining momentum, marked by the blossoming of gaming communities, fan clubs, and the nascent world of esports. 1988 further amplified this growth, with pivotal moments like the launch of Nintendo Power and the early seeds of today's vast online gaming community. The crescendo came in 1989, as the industry diversified with milestones like the Sega Genesis release, gaming's debut on TV and film, and intriguing collaborations, exemplified by Nintendo's partnership with Fidelity Investments, showcasing the industry's expanding horizons.

    Featured Games:
    The Legend of Zelda, Metroid, Castlevania, Dragon Quest, Space Harrier, Out Run, Mega Man, Contra, Final Fantasy, Punch Out, The Legend of Zelda 2, Phantasy Star, Double Dragon 2, Mega Man 2, Pool of Radiance, Ghouls n Ghosts, Tetris, SimCity, Prince of Persia, Mother, Golden Axe, Ys II, and Ys III.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 2(00:06) - 1986(13:11) - 1987(31:16) - 1988(40:54) - 1989Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme
  • Join Moriarty from his ReallyCool channel on a captivating journey through the annals of gaming history. This episode whisks listeners from the vibrant arcades of the 1980s to the uncharted beginnings of the '50s, '60s, and '70s, spotlighting the visionaries who forged the path and the landmark games that left their marks on the industry. Delve into the stories behind iconic titles like Missile Command, Pacman, Pong, and more, and discover how the trials, triumphs, and innovations of yesteryears have shaped the gaming world we revel in today.

    Meet industry titans like Shigeru Miyamoto and Nolan Bushnell, and explore the allure of pixelated wonders that captivated gamers' hearts. Journey further back to the '50s, '60s, and '70s to uncover the pioneers of gaming, from Atari to Magnavox, and witness the dawn of a gaming revolution. Unearth the forgotten treasures and milestones of the early gaming age, and then fast forward to 1985, a pivotal year that heralded a new era of gaming post the 1983 crash. Explore the rise of giants like Nintendo and Sega and dive into the stories behind iconic games of the era.

    Featured Games:
    Missile Command, Pacman, Pong, Breakout, Space Invaders, Asteroids, Adventure, Centipede, Tennis for Two, OXO, Spacewar, Computer Space, Super Mario Bros, Ghosts n Goblins, Gauntlet, Jetpac, and Elite.

    ★ Support this podcast on Patreon ★

    (00:00) - Episode 1(01:34) - 1980's(22:22) - Forgotten Loot(33:39) - 1985Thanks to our monthly supporters Akaash Hussain Nace27 Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Maxy89c Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme