Эпизоды
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This weeks guest is Robert Frost III a composer and sound designer who's works include writing the soundtrack and sound effects for Joggernauts, sound design on Stray Gods as well being audio lead on the upcoming Ollie Oop. We talked about Rob getting into the games industry, developing his sound design skills and showing how you can get some lovely squeaking sounds out of a flipper.
You can find more out about Jamal on the following links Twitter / Website / Bandcamp / LinkedIn / TikTok
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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This weeks I talk to Jamal Green, a games composer who has worked on games such as TOEM, Skelattack, Equilinox, Bilkins Folly, Pep-Pel and many more. We talked about how Jamal got into the industry, soundtracks getting vinyl releases, Downton Abbey and I talk for far too long about my love of the band Oceansize.
You can check out Jamals playlist he compiled for this episode on Spotify here!
You can find more out about Jamal on the following links Twitter / Website / Bandcamp / Instagram
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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Пропущенные эпизоды?
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This weeks guest is composer Filippo Beck Peccoz who has worked on a number of games including Desparados III, Shadow Gambit: The Cursed Crew, ITORAH, Fox N Forests and many many others. We chatted about how Filippo came to work in games audio, his approach to writing music, lots on plucked instruments and his upcoming projects.
You can find more out about Filippo on the following links Twitter / Website / Bandcamp
If you want to keep up with the development of Gedda Cake you can follow the page on Twitter, Website or follow Flannel Bear Games on Twitter.
You can see the Tavern Talk Kickstarter here.
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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My guest this week is composer and sound designer Vitor Amado. We talked about how Vitor started working on video game audio, the projects he's working on with Flannel Bear Games (Gedda Cake and Crafty Survivors) as well as other projects Tales of Iyre, Merfight and doing sound effects for the upcoming game LUCID.
You can find more out about Vitor on the following links Twitter / Website / Soundcloud / Instagram
If you want to keep up with the development of Gedda Cake you can follow the page on Twitter, Website or follow Flannel Bear Games on Twitter.
You can see the LUCID Kickstarter here.
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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My guest this week is composer and multi instrumentalist Ben Elliott. We talked about how Ben started working on video game audio, working in theatre audio, the two projects Ben is currently working on and the many, MANY, instruments Ben uses on his scores.
You can find more out about Ben on the following links Twitter / Website / Youtube
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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My Guest this week is composer Andrew Goodwin. We talked about Andrews work on Final Space Rescue, a VR game set in the Final Space universe. We talked about his work on music packs, influences, writing process as well as his work for the upcoming animated short, Godspeed.
You can find more out about Andrew on the following links Twitter / Website / Instagram
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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My Guest this week is composer and sound designer Ross Tregenza. Ross has worked on a massive catalogue of games including DEATHLOOP, Cyberpunk 2077, Wolfenstein: Youngblood, Team Sonic Racing, Timesplitters 2 & 3, Hotshot Racing as well as the newly released Texas Chainsaw Massacre game. We discussed Ross' journey into working in the games industry, David Bowie, chickens and how to get terrifying horror sounds.
You can find more out about Ross on the following links Twitter / Website / Youtube
For more information on the Podcast check out the following links Website / Twitter
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to composer Megan Carnes about her career, working on games soundtrack, designing interactive music systems and her role as composer for Akupara Games. We talked about the games Megan created music and music systems for such as _starwaever_, Which is Witch, inter-view as well as the upcoming Divinuet and A Crooked Heart.
You can find more out about Megan on the following links Twitter / Bandcamp / Website / itch.io
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to composer, guitarist and game sound and music lecturer, Brent, AKA Dr. B.A. Ferguson. We talked about his career, working on games soundtrack, using retro sound palates, a brief history of the monarchy in England and being a teacher of music. We talked about the games Brent contributed sounds and music too, Tower of Time, Elemental Warrior, Time to Slime, All is Fair in Love and Thumb War and True Friends.
You can find more out about Brent on the following links Twitter / Soundcloud / Website / itch.io
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to composer Chel Wong about their career, getting started in the games industry and their influences. We talked about the games Chel has worked on including Kine, Mini Matches, the viral shitpost Only Cans as well as the awesome newly release rail shooter Whisker Squadron: Survivor.
You can find more out about Chel on the following links Twitter / Bandcamp / Website
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to composer Joel Baylis about his career, getting started in the games industry and his influences. We discuss his work on the games Lenna's Inception and the smash indie hit Cassette Beasts.
You can find more out about Joel on the following links Twitter / Bandcamp / Youtube
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Konstantin Knerik a music composer and sound designer about his career, getting started in the games industry, working on VR games and his influences. We discuss his work on a wide variety of games such as Party Pumper, Into The Radius, Death Crown as well as the upcoming Cognition Method.
You can find more out about Konstantin on the following links Twitter / Website / Bandcamp / Youtube/ LinkedIn
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Intro theme by Konstantin Knerik - https://konstantinknerik.com/
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Felix Arifin about his soundtrack for the new visual novel, Civic Story. In Civic Story, you work in a marketing agency in Canada that is rocked by a surprise election announcement, you follow the election and all the far reaching impact it has on the peoples lives around you. We discussed how Felix got involved in the project, Chef Mondo, how the soundtrack composition process was approached and more about Chef Mondo.
You can find more out about Felix on the following links cohost! / Website / Bandcamp / Youtube
You can download Civic Story at Steam or Itch.io
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Jordan Guerette, a composer who has wrote the soundtrack for Hidden Treasures in the Forest of Dreams as well as working with Team Junkfish on Monstrum 2 and the upcoming Attack of the Earthlings Mobile.
You can find more out about Jordan on the following links Twitter / Website / Bandcamp
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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talked to Harvey Carman, a composer who has wrote the soundtrack for Kynseed and the upcoming Whispers in the West.
You can find more out about Harvey on the following links Twitter / Website / Youtube
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Gisula, a composer who has wrote the soundtrack for The Spirit and the Mouse, Tanklike, Battlemap Studio and many more. We discussed how she got started writing soundtracks for games, making "French coffee shop music" and the upcoming project she's working on.
You can find more out about Gisula on the following links Twitter / Website / Bandcamp / Youtube
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Tyler Mire, a video game composer and leader of the Multiplayer Big Band. We talked about working on the scores for Shadows of Adam, Numetry, Quartet, My Familiar as well as how the Multiplayer Big Band was conceived, tracks were chosen and the whole project came together.
You can find more out about Tyler on the following links Twitter / Website / Bandcamp / Youtube
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Adam Foley, a video game composer who's works include Frogun, Shady Lewd Kart and Slimegirl Smoothies. We talked about how Adam got started in the industry, working on adult themed games, the success of Frogun and freebies in cereal packets.
You can find more out about Barry on the following links Twitter / Bandcamp
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Barry Leitch, a video game audio legend who has been in the industry for over 35 years, working on soundtracks for games such as Top Gear, TFX, Lotus Turbo Challenge, Guantlet Legends, the Horizon Chase series as well as hundreds more. We talked about how the industry was different when he started, how composing for video games has changed over the years, writing music for childrens toys and much much more!
You can find more out about Barry on the following links Twitter / Website / Bandcamp / Facebook
You can purchase the Horizon Chase 2 soundtrack on bandcamp here - https://barryleitch.bandcamp.com/album/horizon-chase-2-official-game-soundtrack-ost
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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I talked to Jasmine Cooper, a games composer who's work includes the soundtracks for Gigabuster, Ciel Fledge and The Amber Throne as well as the upcoming Kindred Fates and Gecko Gods. We chatted about her works, getting started in the industry, odd time signatures and Final Fantasy.
You can find more out about Jasmine on the following links Twitter / Website / Bandcamp
For more information on the Podcast and our social media channels, you can check out our website here (https://beatsandbleeps.com/)
Hosted on Acast. See acast.com/privacy for more information.
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