Эпизоды
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The party find a possessed Harry standing at the void, protected by animated rocks, casting magic into it. Will the full power of Aristal be released? Can Harry be saved? Will our adventurers survive?
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The adventurers step into the cathedral area of the cave beneath Kalderra to find Harry, smiling, content, and seconds away from disappearing under the surface of Aristal's pure magic.
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Пропущенные эпизоды?
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With the town distracted, Aristal's fury can be felt everywhere. Anger rises as the party lose control and head out to find Harry before he does anything stupid.
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All of the pieces of the puzzle start to come together and Kalderra's Call suddenly takes on a new meaning as the party expedite their return to Kalderra.
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With the first group of goblins taken care of, the crew say goodbye to Barros and head into the settlement to meet Bargle.
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Lovejoy finally rolls from the wild magic table and with devastating results, and Beeko stealths his way into the ruins to find more than he bargained for.
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The group sets off once more from Kalderra, this time in search of the rumoured goblins that look to threaten the safety of the village.
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Beeko, Gildon, and Lovejoy return to Kalderra with Harry in tow. But, with the goblin forces closing in, the townsmaster has a request.
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Some of the pieces fall into place once the party steps into the cabin and meets Harry.
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The mystery continues to grow after being flushed down into the caverns underneath Kalderra. The crew find a mysterious stone bowl broken into the cavern floor underneath a dripping stalactite, and a large ominous presence makes itself known.
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The battle against the goblins continues, and with a strange page from a tome found the crew start to ponder what might be underneath Kalderra.
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With celebrations coming to an end, a scream is heard. A young woman runs into Kalderra fearing for her boyfriend's life. Can the party get there in time?
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There's something amiss with Aristal's void, but that can wait, as it's time to get a good rest, level up, and join Kalderra in the celebrations!
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Guided by an unknown force, the party head further into the forest, stumble upon another strange group of creatures, and stumble upon a village hidden away from the outside world: Kalderra.
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A roar from deeper within the caves and stone monsters blocking their exit, the crew desperately look for a way out. Also, a single hit drops one of the crew into a dying state.
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Abandoned by their merchant group, Gilden, Beeko, and Lovejoy find themselves in the middle of an unknown forest, in an unknown part of Faerun, with little to no idea of what to do next. And then they get robbed.
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We sit down and discuss what to expect from the upcoming homebrew campaign and introduce new characters: Beeko, Lovejoy, and Gilded Golddong (or something)
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Miraqen's death shocks the group, and Strahd looks to finish the team with his next moves. How will this all end in the final session of our Curse of Strahd playthrough.
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With Izek and Rahadin all but taken care of, Strahd joins the fight and shows that he's more than enough of a match for the group.
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Patrina offers the crew a direct route to Strahd. After a quick discussion and a slight detour, the adventurers find themselves taking on Strahd's right hand man, and a newly changed Izek.
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