Эпизоды
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Shahriar Shahrabi and Azad Balabanian, the developers of the most loved game on the Quest platform, Puzzling Places, describe how it all came about by happy accident.
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Location-based VR has bounced back since the pandemic. The fastest-growing company, Sandbox VR, has just opened their 40th location worldwide. We went out and about to road test the best the sector has to offer.
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Пропущенные эпизоды?
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Meet Estonian developer Aleksei Shulga, the brains behind the outstanding single-player survival shooter Into The Radius, the current number one game for the standalone Quest 2 in my guide to the best 100 titles.
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Meet Valerio Aversa of Castello Inc, publishers of the classy '80s shooter ARK-ADE. The four-strong Italian team were first time developers with no experience of the gaming industry. Listen to their step-by-step guide to going from the bedroom floor to the store.
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Meet Kyle Rand, co-founder & CEO of Rendever, whose neuroscience research into the cognitive decline of the ageing population led to his innovative use of VR in overcoming social isolation.
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Arnaud from Field of Vision, publisher of Crazy Kung Fu and Dungeon Maker and Thomas van Bouwel, who created the puzzler Cubism, discuss passthrough and the future of AR.
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Meet the quillustrators! Some of the best content on the quest are animations and many of them are made in the app Quill. A chat with Yonatan Tal, formerly of Disney and the creator of the incredible Lifetime Achievement and Nick Ladd of Studio Syro, makers of the outstanding seminal VR series, Tales from Soda Island.
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Announcing the best game of 2021 and the new number one title in this guide, Song In The Smoke. Meet the mind behind the primal survival adventure, Jake Kazdal.
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Ben Outram is the UK-based developer of Squingle, a psychedelic puzzler in VR where you guide revolving orbs through iridescent tubes to a trance and ambient dub sound track.
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Teleportation? Smooth locomotion? Snap turns? Warp? Gaze? There have been many attempts at solving the riddle of how to move around in VR but it might just come down to the simplest method of all - why not just use your own legs?!