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Here it is.... our Game of The Year 2024 episode. In addition to our respective games of the year, we give you our top 3 games in the categories of Narrative, Design, and Impact on the Industry.
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Here it is! Clocking in at nearly 2 hours and 30 minutes!
Let me know what games you played, what games you've added to your wishlist, or what games I've snubbed! Looking forward to hearing about everyone's favorite indies from 2024.
I start talking about the games that I played this year and which I choose as winners at the 13:24 mark.
Be sure to check out and support the following folks who contributed this year: Dan from The Greatest Story Ever Played
Erik from Pages of Play
Blink from IndieQuest Podcast
Bo_Po from Underplayed Pod
Dave from Tales from the Backlog
Emily from No Small Games
Kate from No Small Games
John from Gaming in the Wild
Matt from Fun and Games Pod Music
credits: "Victory Tune," Cuphead, Kristoffer Maddigan "Lover's Balland," Neva, Berlinist "The Tower," Hauntii, Michael Kirby Ward "Press Start," Athenian Rhapsody, Arpbug "Vast Valley," Master Key, Noe Guiton "The Palace," Crypt Custodian, Eric Thompson "Main Theme," Balatro, Luis Clemente Enjoy! Happy holidays and see you in the new year! -
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Jake and Cameron react to all the winners and announcements from the 2024 Game Awards!
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Jake and Cameron predict winners and reveals for the 2024 Game Awards Show.
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Call of Duty: Black Ops 6!
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Welcome, welcome, one and all to episode 125! I'm joined by Emily from the No Small Games podcast! She and Kate (who was on the show to chat about Magical Delicacy), are part of the Indie Game Awards! Be sure to check out that list since it came out earlier this week.
We have quite the chat about Phoenix Springs, a game that has gorgeous presentation but frustrating gameplay. We go through all major plot points (but save spoilers for the end) so be warned! Although honestly, I don't think this game can be spoiled easily. It's a tough nut to crack.
Please support Emily on her Twitch channel and check out the No Small Games podcast as well too!
Jake
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Jake and Cameron discuss IGN's recent article on the AAA games industry + discussion of Wolfenstein 2 + Beyond Galaxyland!
Get the extended version of this episode on Patreon!
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Jake and Cameron couldn't decide what game to do an episode on - so instead we talk all about all the scary games we've been playing!
Get the extended version of this episode on Patreon!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Metaphor: Refantazio (Prologue)!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Star Wars Outlaws! On this episode we're joined by John from the Gaming In The Wild podcast!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Golden Sun! On this episode we're joined by special guest Aaron from the SuperPod Saga!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Astrobot!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Frostpunk 2!
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Welcome, welcome, one and all, to episode 115 of the Indie Impressions mini-series! Quick thanks to Evolve PR and Lovely Hellplace for the review key. I gotta say, Dread Delusion was a slow start, but once it picked up, it sank its teeth into me. It calls back to classic RPGs. In my mind, I kept comparing it to Morrowind, but to be fair, it very much has its own thing going.
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Arco!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Caravan SandWitch!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Enshrouded!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Flock!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Flintlock: The Siege of Dawn!
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Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Immortals of Aveum!
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