Эпизоды
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WWR 35 ☉ World Champ Game Co. w. Adam Vass
Join Wythe and Chris as they chat with musician and ttrpg designer Adam Vass about punk ethos and visual design in ttrpgs, iteration through and with genre, and the sinister appeal of writing for horror games!
If you enjoy Why We Roll, consider becoming a patron of the Stillfleet Studio on Patreon! For as low as $3 a month, you gain access to the Stillfleet Studio discord community, as well as early access to materials for the games we produce!
To learn more about Stillfleet, Danse Macabre, and the rest of the Stillfleet Studio's games, visit stillfleet.com
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WWR 33 Board Games v. RPGs w. Sarah Shah and Aaron Hill
Join Wythe on this episode of WWR as he chats with board game reviewer Sarah Shah and game designer Aaron Hill, discussing designing board games, what we love about them, and how they differ from the TTRPGs we usually talk about!
Like what you hear? Consider becoming a patron of Stillfleet Studio to support the production of Why We Roll, as well as all of our weird and wonderful games. For as little as $3 a month, you can gain access to the Stillfleet Discord, get early access materials, and editorials from our authors! patreon.com/stillfleet
To learn more about Stillfleet Studio, visit stillfleet.com
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Пропущенные эпизоды?
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WWR 33 ☉ Adventure Writing w. Luke Gearing
Join us as we chat with prolific adventure module auteur Luke Gearing about writing across systems, structuring adventures for publication, and Luke's approach with advice!
Like what you hear? To support Why We Roll (as well as all of Stillfleet Studio's stable of amazing ttrpgs) then head over to patreon.com/stillfleet and consider becoming a patron! For as little as $3 a month, you gain access to the Stillfleet Discord server as well as sneak peaks and early access materials for Stillfleet, Blister Critters, and Danse Macabre!
stillfleet.com
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WWR 32 ☉ Gila RPGs w. Spencer Campbell Pt. 2
Join us as we are re-joined by the delightful and prolific Spencer Campbell of Gila RPGs – the designer (and psych professor!) so nice, we interviewed him twice. We chat with Spencer about designing iteratively, the intersection of psychology and game design, and Spencer's newest game, LOOT (funding on Kickstarter starting Tues, Sept 17th!). Want more Why We Roll, Stillfleet, Blister Critters, and Danse Macabre? Then support Why We Roll and Stillfleet Studio by becoming a patron for as little as $3 a month over at patreon.com/stillfleetTo learn more about Stillfleet Studio, Why We Roll, and all our exciting TTRPGs, visit Stillfleet.com -
Join Wythe and Chris, for the last episode of Why We Roll Season 1, as they chat with the brilliant Spencer Campbell of Gila RPGs from the floor at GENCON 2024! Spencer shares some insights into running a booth at a convention, as well as a sneak peak at his thinking around designing ttrpgs blended with other tabletop mechanics (which will be expanding on in a full interview in season 20!
Why We Roll will be back in the autumn of 2024 with more ttrpg creator interviews and actual play sessions. If you'd like to continue supporting Why We Roll in the next year, consider becoming a patron for as little as $3 a month! Head over to Patreon.com/stillfleet to gain access to the Stillfleet Studio discord, early access to game content, and more.
To learn more about Stillfleet Studio, head over to Stillfleet.com
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On this episode of Why We Roll, Wythe chats with Erica Simpson and Ethan Gouldini about the ongoing AP stream and upcoming podcast, The Sometimes Stream! Produced by Stillfleet Studio, The Sometimes Stream blends AP zaniness with actual game development and play testing, all in Ethan's deep, lore-filled world of The Sometimes Kingdom RPG.
To watch past playtest streams of The Sometimes Kingdom, head over to the Stillffleet Twitch page!
To learn more about Why We Roll, Stillfleet Studio and all of our games, visit stillfleet.com
If you would like to support the production of Why We Roll, as well as the development of Stillfleet Studio's stable of weird and wonderful tabletop games, consider becoming a patron at Patreon.com/stillfleet
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Join us as we chat with John Hambone McGuire of The Vintage RPG Podcast and Ham and Egg Publishing. about community building, the punk ethos in the indie ttrpg scene, and, of course, the very exciting and cinematic 3,2,1... Action! ttrpg system, created by John himself!
From the 3,2,1... Action! Itch page: 'With rapid and intuitive gameplay, 321 Action is the perfect RPG system for newcomers and seasoned veterans alike. For Game Runners, it's an excellent platform for cinematic storytelling, spanning a wide array of genres, such as '80s Action, Crime Drama, Horror, Heists, Mysteries, Sci-Fi Space Operas, and even Weird Westerns. With 321 Action RPG, your imagination is the only limit.'
To learn more about Stillfleet and Danse Macabre, head over to Stillfleet.com
If you would like to support the production of Why We Roll, Stillfleet, Danse Macabre, and so much more... well, just make your way to Patreon.com/stillfleet and become a member today! For as little as $3 a month, you gain early access to games material, dev logs, and even an invite to the Stillfleet discord where you can chat with the Stillfleet Studio creators.
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WWR 28 ☉ Ratwave Game House with Kayla Dice
On this episode, we're joined by Kayla Dice of Ratwave Game House for a chill conversation around the ins and outs of self-publishing, growing as a designer, genre inspiration, and a deep dive into Kayla's newest game, PSYCHODUNGEON (now on Kickstarter until June 20th - don't miss this one!).
From the PSYCHODUNGEON Kickstarter: PSYCHODUNGEON is a fantasy workplace action drama, played using No Dice and No Masters. It's a tabletop roleplaying game set in a world of mobile phones and magic spells, mass transit and malevolent demons, the supernatural intermingled with the everyday. It's a strange world but one all too familiar.
Want to learn more about Stillfleet and Danse Macabre? Check out Stillfleet.com
If you'd like to support the production of Why We Roll, then gives us a like and a follow. Then, consider heading over to Patreon.com/stillfleet to become a Voidminer! For a little as $3 a month you gain access to exclusive content, early access to games like Blister Critters and Danse Macabre, and access to the Stillfleet discord!
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WWR 27 ☉ Hexavexagon w. Vex Chat-Blanc
Join Wythe as he chats with Vex Chat-Blanc, creator of many incredible and innovative ttrpgs and tools, including Killing Billionaires for Sport and Ashfall. Wythe and Vex discuss the New Zealand ttrpg community for Kiwi RPG Week, the application of politics in games, and character trauma and how it can inform narrative, all while taking a deep dive into Killing Billionaires for Sport!
You can find more on Kiwi RPG Week 2024, running June 23-29, here! Make sure to tune in for all the streams and game jams!
To support Why We Roll, head over to Patreon.com/stillfleet ☉ Starting at only $3 a month, you can become a member and gain access to the Stillfleet Studio discord, early access to Stillfleet Studio games content (like Blister Critters, The Sometimes Kingdom, and Danse Macabre!), and more!
To learn more about Stillfleet and Danse Macabre, just requisition a form from your refactor at www.stillfleet.com
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WWR 26 ☉ Marginal Worlds
Join us as we talk with Zoe Franznick and Dr. Mac Boyle of the wonderful Maniculum Podcast about medievalism and its influence on ttrpgs! We also discuss the legacy of Tolkien, magic systems in ttrpg's, and most importantly: Marginal Worlds: Magic Item Expansion Pack , The Maniculum Podcast's first publication! With 50 items and equipment inspired by items from medieval manuscripts and a GM guide to match, Marginal Worlds is available to back on Kickstarter on June 1st, 2024!
To support Why We Roll, head over to Patreon.com/stillfleet ☉ Starting at only $3 a month, you can become a member and gain access to the Stillfleet Studio discord, early access to Stillfleet Studio games content (like Blister Critters and Danse Macabre!), and more!
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WWR 25 ☉ Titanomachy RPG w. Lex Kim Bobrow
How does anyone start producing TTRPGs from scratch? How can we use games as a tool to move from alienation to a state of community? Join us as we chat with the one and only Lex Kim Bobrow, the brilliant mind behind Titanomachy RPG and Caltrop Core, as we work through these questions and more!
To support Why We Roll, head over to Patreon.com/stillfleet ☉ Starting at only $3 a month, you can become a member and gain access to the Stillfleet Studio discord, early access to Stillfleet Studio games content (like Blister Critters and Danse Macabre!), and more!
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WWR 24 ☉ Multitude w. Amanda McLoughlin & Eric Silver
On this exciting episode of Why We Roll, we chat with podcast power couple Amanda McLoughlin and Eric Silver of Multitude! Join us as we discuss the history of actual play podcasting, the business and benefits of working as a collective, and even designing one page TTRPGs. Stick around to the end to hear the best (or worst?) queer TTRPG dad joke you've ever heard.
🎙️ Dive deeper into the world of Why We Roll by joining the Stillfleet Patreon community! For just $3 a month, you unlock a treasure trove of perks: gain entry to the exclusive Stillfleet Discord, where you can mingle with fellow fans and the creators themselves, as well as Patreon-exclusive merch. Ready to embark on this exciting journey with us? Visit www.patreon.com/stillfleet and become part of something extraordinary today!
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WWR 23 ☉ Twice Rolled Tales w. Emily Tworek & Linnie Schell
All hail the button! On this episode of Why We Roll, we're joined by the wonderful Emily and Linnie of Twice Rolled Tales! Join us as we chat about actual play, dada, building a business with friends, and publishing AP modules. If you haven't already, check out and pre-order the incredible Tabletop Gone Mad, created by Linnie and published by Twice Rolled!
To learn more about Stillfleet, requisition a form at Stillfleet.com
To learn more about Danse Macabre, make a pilgrimage to timespace.place
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WWR 22 ☉ Grindcore w. Chris Koger & Wes Ascolese
On this episode of Why We Roll, we're joined by Chris and Wes from Spooky Bell Games. Join us as we chat about the Grindcore System, historical politics in gaming, and Spooky Bell's upcoming No Nazis in Valhalla.
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Hey folks, Chris here! Unfortunately, this episode has some minor audio issues. However, we feel that this is a great episode and we hope you still enjoy it!
On this episode of Why We Roll, we chat with indie TTRPG luminary, Laurie O'Connel of Twelve Pins Press, author of Heironymous and the upcoming Death Game. Join us as we discuss bending and using genre conventions, shifting GM systems, and even a little Hegel, as a treat.
To learn more about Stillfleet, requisition a form at Stillfleet.com
To learn more about Danse Macabre, make pilgrimage to timespace.place
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On this episode of WWR, we are joined, once again, with Will Savino of Borough Bound fame, but this time Will has brought along. party member - art director and cartographer of Borough Bound, James Nathaniel! Come along with us as we chat fantasy cartography, the business of third-party product design, get illustration tips from James, and more!
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What is a game? Are TTRPGs... games?? And just -what- is New Simulationism? Join us as we parse out these questions and more with teacher, theorist, and TTRPG creator Sam Sorenson (headofthegoat.itch.io).
To find out more about Stillfleet, take the stillworks over to www.stillfleet.com
To find out more about Danse Macabre, take a pilgrimage to timespace.place
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Join us as we chat with Mark Diaz Truman of Magpie Games (www.magpiegames.com) about growing in the indie TTRPG industry, the politics and narrative positioning of TTRPGs, and the slippery work of defining just what a system really is!
To learn more about Stillfleet, report to the Co at www.stillfleet.com
To learn more about Danse Macabre, make a pilgrimage to www.timespace.place
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This week, we are joined by Scott Thayer of Hobo's Collective (hoboscollective.com) to talk about DIY publishing and cooperatives, the evolution of TTRPGs through the last 30 years, and the politics and philosophy of gaming... as well as beefing with Adorno (not really).
To learn more about Stillfleet, requisition a copy of form 18c.09-æP73 at Stillfleet.com
To learn more about Danse Macabre, make a pilgrimage to timespace,place
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On this episode, we are joined by Scott Malthouse (www.trollishdelver.com), creator of Romance of the Perilous Land, Quill, In Darkest Warrens, and more! We discuss folklore in tabletop games and the politics of historical fantasy, and we're treated to insights into Scott's writing process.
If you'd like to learn more about Stillfleet, requisition a form at Stillfleet.com
If you'd like to learn more about Danse Macabre, make a pilgrimage to timespace.place
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