Bölümler
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DCC Whiterock Session 83Our players find an evil temple at the end of the water filled passage. I'm sure everything will be fine, right? Right?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A (absent)GM: Duck
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Infighting at Norton Outpost and an upgrade.Claudia Harlan - DuckDutch Harrison - Pete AMarcus King - KyleStack Wilson - ArtTantalum Beta - MattWARDEN - JasonMusic: Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3Outro - The Willing Well III: Apollo II: The Telling Truth
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Eksik bölüm mü var?
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Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. However, the Dankwood is not so easily traversed.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
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Our adventurers travel across the Forbidden Lands and talk about their plans for the Eye of the Rose.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave (absent)
Mydric Omenthornn, Human Druid - Ty
GM - Duck -
GM Dave guides our mice into the Tomb of a 1000 Doors.
Players: Kyle, Petey, Duck
GM: Dave -
A chance encounter with a hairless elf druid leads to critical information. Onward to the Eye of the Rose?
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A (absent)
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave
Mydric Omenthornn, Human Druid - Ty
GM - Duck -
GM Dave guides our mice into the Tomb of a 1000 Doors. Bat Cult!
Players: Kyle, Tony, Duck
GM: Dave -
The Lighting of the Beacon
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Delving deeper into the compound beneath the Oasis of the White Palm, the Party finds something wondrous . . .Rocket Man, Duck, Pete A, Art, Hollywood, Ty
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The crew of the Janissary make their way onto the wreckage of the salvage vessel Fukunusubi where things have gone mysteriously dark. Players: Matt, Duck, Jesse. GM: Art. System: Savage Worlds.
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DCC Whiterock Session 82A secret water filled tunnel is probably safe, right. Right?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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GM Dave guides our mice into the Tomb of a 1000 Doors.Players: Kyle, Sammer, Carl, DuckGM: Dave
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GM Dave guides our mice into the Tomb of a 1000 Doors.Players: Frenchie, Duck, Ty (and a drunken cameo from Petey)GM: Dave
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GM Dave is there as our mice venture back into the creepy dollhouse.
Bill Thorne- CarlOzzy Carnt - TonyReepicheep - DuckChicory - KyleGM - Dave
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GM Dave guides 3 brave mice into the Dollhouse!
Bill Thorne- CarlBurdock, - RexReepicheep - DuckGM - Dave
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Duck and Art pick back up where they left off in the starter domain with a new appreciation for all the rules the missed the first time.
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After making a fearful discovery in a lost library of Annuminas, the party makes some unexpected friends and charts a course forward. Players: Tony, Pete A, Duck, Dave, Rex. GM: Art. System: The One Ring 2e.
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DCC Whiterock Session 81
Our hardy adventurers find a a nursery that smells like teen spirit and more demon toads. Kill them all!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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Baba Lysaga
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Meetings on top of meetings, but a plan is formed.Aglaran - DuckSognir - PeteFolotor - JasonGM - DaveMusic: A Celtic Journey - Peter Crowley
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