Bölümler
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The crew must retrace their steps to find the heart of the Azure Stand, but they are hardly prepared for what they find within.
Celeste confronts a childhood fear, Phil grows a pair, and Ruber entertains a captive audience.
Additional Credits:
Music by Lachm from Pixabay
Music by Zen_Man from Pixabay
Music by NaturesEye from Pixabay
Music by SergeQuadrado from Pixabay
Music by JuliusH from Pixabay
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Following Jules' navigation of the arcane flow in the waters of the Azure Stand, the crew continues their trek through the mangrove trees. A fraught encounter with a faerie leads to a new potential crew member.
Phil stuffs his bag, Celeste communes with nature, and Zel'Nurn becomes a father.
Additional Credits:
Music by Lachm from Pixabay
Music by ASTROFREQ from Pixabay
Music by OB-LIX from Pixabay
Music by Ashot-Danielyan-Composer from Pixabay
Music by Music_For_Videos from Pixabay
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Eksik bölüm mü var?
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The trek continues as a ship full of skeletons halts the search for the druidic grove on the Azure Stand.
Celeste reads the stars, Jules rings a bell, and Zel'nurn shines a light on the situation
Additional Credits:
Music by anrocomposer from Pixabay
Music by Lachm from Pixabay
Music by Anroproducciones from Pixabay
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The crew sails to the Azure Stand, with the Ewer of the Ancient Ones in hand. Can the crew manage to navigate the "unnavigable" and return from where no pirate has travelled before?
Zel'Nurn makes some treats, Jules closes their eyes, and Phil tries his hand at botany.
Additional Credits:
Music by Juan Sanchez from Pixabay
Music by Amurich from Pixabay
Music by Lesfm from Pixabay
Music by JuliusH from Pixabay
Music by Dream-Protocol from Pixabay
Music by Alexcardozomusic from Pixabay
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The officers finally confront the mutineers of Melora's Borealis in a dramatic conflict. Will Ruber alone be able to take down the Sparrow's chosen champion, or will the pirate dream finally come to an end.
Jules gives a hug, Phil takes some bets, and Celeste comforts young Amory.
Additional Credits:
Music by GuilhermeBernardes from Pixabay
Music by Magnetic_Trailer from Pixabay
Music by JuliusH from Pixabay
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Melora's Borealis sets sail for the druid grove in the middle of the cursed isle known as the Azure Stand, but the crew step forward with some grievances along the way.
Ruber goes for a swim, Jules talks with the crew and Celeste consults the stars.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by Ashot-Danielyan-Composer from Pixabay
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Returning with the treasure of Camp Righteous, the crew must now abscond with their new "Doctor" without making a scene at Camp Vengeance.
Phil makes a fire, Zel'Nurn breaks a cask, and Ruber falls flat.
Music by Dream-Protocol from Pixabay
Music by SamuelFrancisJohnson from Pixabay
Music by GioeleFazzeri from Pixabay
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A special bonus episode for the 1 year anniversary of Chaotic Normal!
Meet Doug, and Farrow; two experienced monster hunters who are once again reunited after years apart following a tumultuous split. They are thrust together, and must put their differences aside for the chance of fame, gold, and the safety of a small dwarven town.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by DSTechnician from Pixabay
Music by NaturesEye from Pixabay
Music by Dream-Protocol from Pixabay
Music by Musictown from Pixabay
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The rest of the crew enters the ruins inside Fort Righteous and find an ancient treasure.
Celeste takes a nap, Jules gives Ruber a hand, and Zel'Nurn tips over.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by Musictown from Pixabay
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With the help of adventurer Darwin Gnash, the crew starts delving into the ancient ruins at the heart of Camp Righteous.
Zel'Nurn yearns for crocodile heads, Jules introduces themselves, and Celeste hops on Phil's shoulders.
Additional Credits:
Music by dylan-darby from Pixabay
Music by SergeQuadrado from Pixabay
Music by Dream-Protocol from Pixabay
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The crew explores the remains of Camp Righteous and find a fellow explorer before decided to check out some ruins.
Celeste finds a bird, Ruber drinks some wine, and Phil uses the bathroom.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by NaturesEye from Pixabay
Music by GuilhermeBernardes from Pixabay
Hosted on Acast. See acast.com/privacy for more information.
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Departing from Camp Vengeance, the crew begins their search for a missing adventurer.
Celeste gets a hug, Ruber falls in the water, and Phil trades places.
Additional Credits:
Music by Dream-Protocol from Pixabay
Music by JuliusH from Pixabay
Music by AmarantaMusic from Pixabay
Email: [email protected]
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In an effort to learn more about a mysterious druidic grove, the crew of Melora's Borealis sail to an empire fort known as Camp Vengeance.
Jules commissions a flag, Celeste eavesdrops, and Phil looks tough.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by Dream-Protocol from Pixabay
Music by SamuelFrancisJohnson from Pixabay
Hosted on Acast. See acast.com/privacy for more information.
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The exploration of the Merfolk city continues as the crew navigates the dark depths of the ruins beneath the waves.
Jules looks for magical secrets, Ruber makes a Deal, and Celeste charts a course.
Additional credits:
Music by Dream-Protocol from Pixabay
Music by Lesfm from Pixabay
Music by NaturesEye from Pixabay
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Swimming into the heart of the underwater Merfolk city, the crew discovers an ancient temple dedicated to the Goddess of the Sea, Melora.
Jules finds an axe, Zel'Nurn breaks a door, and Celeste ties up a Skeleton.
Additional Credits:
Music by JuliusH from Pixabay
Music by GuilhermeBernardes from Pixabay
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The restless crew of the Melora's Borealis catches wind of the Kraken curse on board the ship while the officers try to maintain order while searching for the Merfolk Ruins.
Phil washes some dishes, Jules writes their pen pal, and Ruber makes a speech.
Additional Credits:
Music by GioeleFazzeri from Pixabay
Music by Dream-Protocol from Pixabay
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A passage is navigated through the pirate bay and the sick animals aboard Melora's Borealis are traded to the Ghoul Captains in exchange for some magic items.
Celeste reads a map, Zel'Nurn feeds some pigs, and Ruber gets a new instrument.
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The crew meets with a shepherd to load up the necessary cargo to trade with the Ghouls, but come to an impasse along the way.
Phil steals some chickens, and Zel'Nurn gets a new pet.
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The crew returns to Port Providence after their successful mission.
Phil goes shopping, and Ruber and Jules break out of prison.
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The fates of the surviving members of the crew of The Sea Ghost must be decided.
Zel'Nurn inquires about allergies, Celeste has her map stolen, and Jules finds romance.
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