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Carl comes back from a long break and discusses 3 tools that every DM should consider using for online play.
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In this episode, Carl talks about using realism in your D&D game. Realism is one of those things that every DM will probably think about, but use differently. But are there some things we can bring into our games with realism, that makes it interesting?
Find out in this episode and let's get into it!
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Eksik bölüm mü var?
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In this episode, Carl talks about history!
History is full of amazing people and events that we can use as inspiration. With this inspiration, we can enrich our games and worlds like you wouldn't believe. Let's get into it!
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What do you do when your D&D goes static and your players get bored? This is every Dungeon Masters greatest fear, but don't worry, you're going to be prepared!
In this episode Carl walks you through some tips & tricks you can do in order to get your players engaged and interested in the story you're all telling. Let's get into it!
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You know what they say...the only thing consistent in the universe is inconsistency....not when it comes to this game we love!
Being consistent with playing D&D is a little known key to longterm success playing D&D....sometimes....maybe most of the times. In this episode, Carl talks about the importance of consistency in your D&D games. Let's get into it!
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There's a type of player every DM will have to reconcile with......the RULES LAWYER. However, is being a Rules Lawyer a bad thing? Isn't that what a Dungeon Master is?
All these questions are answered in this episode as Carl shares his tips and thoughts about Rules Lawyers.
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This is part 4 of the DM101 mini series! In this episode, Carl shares his tips and what you need to know on how you can keep your D&D games going from week to week.
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We continue into part 3 of the DM 101 mini series! In this episode Carl does a D&D story analysis on Eragon and breaks down some awesome story tips. Eragon is filled with inspiration for Dungeon Masters to pull from to bring their games to the next level.
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Welcome to part 2 of the DM 101 mini series brought to you by D&D Story Building. In this episode, Carl gives you advice on everything you need in order to be ready for your first session.
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This is the first part of our mini series DM 101! In this episode, Carl lists out the things you need in order to run a D&D game as a DM. It's not as long as you would think.
Basic D&D Rules
Carl's Twitter
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Sometimes stuff happens...and sometimes that stuff will keep you from being able to play your D&D games or go to game night. What do you do? What should you do?
After a short break, Carl is here to give you advice on this topic and walk you through what to do when life keeps you from your game.
Let's get into it.
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Learning the ins and outs of being a dungeon master is easy. But it's always a great idea to look at what other dungeon masters are doing and learning from the best.
Which is why Carl shares some story lessons he learned from the Adventure Zone podcast. Griffin McElroy is an amazing storyteller, DM, and podcaster that we can all learn a thing or two from. Let's get into it!
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Sometimes life gets in the way of fun....and D&D is no exception. Things come up and players will sometimes not be able to make it to game night. What do you do? Find out in this episode of D&D Story Building!
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Wynonna Earp is a fun TV show and the perfect kind of story to inspire Dungeon Masters. In this episode we talk about the lessons from Wynonna Earp and how to use character backstory to get them hooked on the campaign.
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Playing a long-term D&D game comes with amazing story moments and memories. But once in a while it may seem to come to a stand still and your players may not know what to do. In comes the MacGuffins!
MacGuffins are a narrative tool/term that every DM should know and Carl shares his advice on how to use them in your game.
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Playing D&D every week with a play group is awesome! But sometimes it can be too much of a good thing. When this happens, don't worry! It's actually a good thing.
In this episode, Carl talks about why it's good and the things you can do when your group takes a break from D&D.
Here's the one-shot Carl recommends - Blue Alley
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When your players slay a dragon they expect gold, magic items, and glory. But why not land, followers, or a lordship? In this episode Carl talks about different ways you could reward your players for their heroic deed and give them a homebase.
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Dungeons and Dragons is filled with monsters, adventure, and treasure......but sometimes even heroes need go shopping. Carl shares some of the ways he runs "shopping sessions" and how you could make them more exciting than a trip to the mall.
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Having a new player come into your D&D campaign can either be simple or extremely complicated. But Carl has 2 (really 3) approaches for you to easily add a new player to your game without any worry.
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