Bölümler
-
Eksik bölüm mü var?
-
Check out our latest review, this time of a game called Eco by Strange Loop Games. Eco is an online multiplayer collaborative game which casts players as citizens grappling with ethical, technological, civic, economic, and cultural tensions.
Picture courtesy of Toast Machine. Toast built this public art installation from different materials, each representing one member of our neighborhood. The installation signifies each of our unique skills and tastes being weaved together to create a strong, intertwined community.
-
Julian Kucklich. (2003). "Perspectives in Computer Game Philology." Game Studies 3.1 https://gamestudies.org/0301/kucklich/
-
Bergstrom, Kelly. “Ignoring the blood on the tracks: exits and departures from game studies.” Critical Studies in Media Communication 39:3.
Listen to our review of one of the most thought-provoking and generative articles we have reviewed so far (and one of Alex's personal favorites): Kelly Bergstrom's "Ignoring the Blood on the Tracks: Exits and Departures from Game Studies." It's worth a listen and a read.
-
Aaron Trammell (2022) Decolonizing play, Critical Studies in Media Communication, 39:3, 239-246, DOI: 10.1080/15295036.2022.2080844
-
Alex read the book, Cody didn't. Listen in as he asks all the questions you have about the awesome book, Treacherous Play, by Marcus Carter.
-
Check out our review of the BRAND NEW article by Christine Tran on Egirls, gendered work, and livestreaming. This article opens up an exciting area in need of scholarly attention and investigation.
Tran, Christine H. (2022). “‘Never Battle Alone’: Egirls and the Gender(ed) War on Video Game Live Streaming as ‘Real’ Work.” Television & New Media 23(3)
Podcast mentioned in this episode: https://anchor.fm/techcommtalk/episodes/Social-justice-and-tech-comm--Part-2-Doing-social-justice-e1for29
-
Metagames, hypermediacy, and antagonistic narrators-- oh my! Listen in as Cody and I review a fabulous new article that deep dives into There Is No Game, a metagame that is both self-reflective and playful.
Thorne, Sarah. (2021). “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames.” Eludamos: Journal for Computer Game Studies 12.1.
-
Bo Ruberg, “Trans Game Studies,” JCMS 61, no. 2 (Winter 2022): 200–205.
-
This article taps into many areas of interest for game scholars and community members: disruptive gaming, playful resistance, games that subvert capitalism, and ways to spread and inspire political action. Listen in!
Huang, V. G., & Liu, T. (2022). Gamifying Contentious Politics: Gaming Capital and Playful Resistance. Games & Culture, 17(1), 26–46.
- Daha fazla göster