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My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by Jamey Stegmaier
Adam in Wales (YouTube channel), by Adam Porter
The Art of Game Design (book), by Jesse Schell
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My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by Jamey Stegmaier
Adam in Wales (YouTube channel), by Adam Porter
The Art of Game Design (book), by Jesse Schell
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Eksik bölüm mü var?
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In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on!
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett Think Like A Game Designer (podcast & newsletter), by Justin Gary stonemaiergames.com (blog), by Jamey Stegmaier Adam in Wales (YouTube channel), by Adam Porter The Art of Game Design (book), by Jesse SchellMy contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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Photo album: https://imgur.com/a/E1BqVSI
Time to talk about one of my games again! In this episode, I talk about "Don't Fall", my board game adaptation of the 2D platformer concept from the video game world. This is how the game has already evolved, what I'm planning on doing next, and what inspired me to make the game.
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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In this episode, I talk about how I try to improve my own game design skills by actively "post-processing" any game I play, using a simple list of prompts.
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!
Previous episode I mention is Ep. 9: "Branching Out!"
GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game")
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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Making a few changes to the podcast this time around! Also: Branching out and working on multiple games.
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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In this episode, I address the most urgent feedback I've received about the podcast (spoiler alert: it's related to tea!) and also look at a few other games about hacking, following Episode 5: "Other Hacking Games Part 1 - Android: Netrunner".
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
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Album with pictures for this episode: https://imgur.com/a/TauAqHf
In this episode, I explain how the AI in my game works. It’s a cooperative game after all, so we need some sort of opposing force! A major design goal for me is to minimize the upkeep and additional components for the AI, and to keep it simple.
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@
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In this episode, I’ll finally tell you how (part of) my game works, yay! This episode is focused on the card play and I’ll talk about how I try to make it more interactive and less bureaucratic, but you already knew that from the title.
My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@
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This is Part 1 of a short series of episodes that I'll throw in occasionally and in which I'll look at other hacking-themed games, to understand how they bring the theme to life and how my game compares to them.
The game I'm working on, working title “Infiltration”, is a cooperative game about hacking into a computer network.
My contacts:
Email: [email protected]
Discord: anniannianni@
Twitter/X: anniisgame@
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In this episode, I explore how I might represent hacking and the associated “luck factor” in my game. “Infiltration” is a cooperative game about hacking into a computer network.
My contacts:
Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@ -
I did some playtesting! In this episode, I’ll explore how I plan to address some feedback I received to improve the “flow” of my game.
“Infiltration” is a cooperative game about hacking into a network.
My contacts:
Email: [email protected]
Discord: anniannianni@
Twitter/X: anniisgame@
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So what even is this game I'm making?
Pictures: https://imgur.com/a/zcIg5tr
My contacts:
Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@ -
Welcome! And what even is this podcast?
My contacts:
Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@