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Join Luke Smith, Mark Noseworthy, and Eric Osborne as they sound off on the state of Destiny 2, what it takes to update the game, and where we’re heading next.
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Join Luke Smith, Mark Noseworthy, and Eric Osborne as they sound off on the looming Destiny 2 launch, unwelcoming welcome packets, and the perfect fruit.
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Join Luke Smith, Mark Noseworthy, Eric Osborne, and Robert Engeln as they sound off on carry culture, the upcoming Destiny 2 Beta, and the soon to be viral Chipotle stratagem.
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Join Luke Smith, Mark Noseworthy, Eric Osborne, and Jon Weisnewski as they sound off on the stuff that haunts them and the road to freedom.
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Join Luke Smith, Mark Noseworthy, and Eric Osborne as they sound off about peanut butter and gear up for the coming storm.
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Join us as we talk to the developers of Destiny about an action-packed future as you become a Guardian of the last safe city on Earth. Hear from Tyson Green and Lars Bakken about their work, and how it will enable you to become legend.
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Crack open your favorite beverage and sit down to enjoy another conversation with Bungie. We're talking to Jennifer Ash, who helps our User Research team turn the opinions of gamers into data, as well Tom Slattery, the Localization Manager who is leading the team that will enable Bungie tell the story Destiny in many tongues.
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Join us in Marty's office as we embark on a journey through time - an epic adventure that took us two whole weeks to complete. We're talking to Sam Jones, the Lead Environment Artist for the Moon team, as well Ryan Ellis, the Technical Art Director who is helping to build a path that will lead us all into the next generation of gaming.
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The Bungie Podcast makes its triumphant return. On this episode Urk, DeeJ, and Hal talk to weapons experts Tom Doyle and Josh Hamrick about guns, leather jackets, and abnormally round heads.
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Marcus Lehto, Joseph Tung, Lee Wilson, and Chris Carney stop by the recording booth for the second podcast in as many weeks to drop some dirty bombs about Halo: Reach's development process.
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Derek Carroll, Sam Jones, and Jason Sussman weigh in on life, love, and the pursuit of crafting perfect Noble Map Pack play spaces in this truncated, adults only version of the Bungie Podcast.
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Lukems bails, leaving Sketch and Urk in the lurch with designers Christopher P. Carney, Josh Hamrick, and Bungie.net Ultra Overlord Chris Gossett. Talkin' about all the Halo: Reach Beta Postgame Carnage.
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Derek Carroll talks about the rules that run the game, Dave Candland interfaces with his fans, and Luke "Froman" Timmins answers all the right questions about Reach's under-the-hood upgrades.
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Multiplayer designer Chris Carney settles into our studio to cough up all the details about Reach’s multiplayer direction and Sandbox Lead Sage Merrill has a sit in our hot seat to tackle twenty questions designed to dig into Reach's deadly upgrades. Mature audiences only.
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Bungie's Audio Lead, Jay Weinland drops in on the Podcast to talk about the audio improvements for Reach and the process of bringing real and hyper real audio to life. Mature audiences only.
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Executive Producer Joseph Tung and Sandbox Specialist Sage Merrill step into the recording booth to sound off on Halo: Reach's development process, weapon loadout, and gameplay sandbox. Also up for discussion: blazers, beards, and Luke's busy weekends.
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Halo: Reach Creative Director Marcus Lehto drops the knowledge, Marty sounds off on the music, and Sketch, Luke, and Urk ask half a dozen Bungie dudes to review their 2009.
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Curtis Creamer and a near endless parade of Bungie all star artists and designers stop in to answer a round of questions about all things Halo 3: ODST and wax philosophical about flatulent metaphors. Warning: Explicit Lyrics. Mature audiences only.
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It's Bungie Day! Nathan Fillion drops into the podcast booth with Marty, Joe, and Brian and the Wolf stops in for the first time to talk some Bungie Pro Video shop.
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The Bungie E3 away team gets cozy to discuss the E3 carnage and Shishka drops in to unveil our Bungie Day plans.
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