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In this episode of the Gaming Blender Podcast, Matthew and gust host Beth explore the concept of creating a new video game based on the film Wicked. They discuss the mechanics of movie tie-in games, focusing on puzzles and permadeath, while also navigating the challenges of character dynamics and storytelling. The conversation culminates in the development of a game titled 'The Witches of Wicked', where players solve puzzles linked to songs from the musical.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender podcast, hosts Scott and Matthew discuss Matthew's tech troubles with his new PC, the recent release of the new Dragon Age game, the issue of review bombing in gaming, and engage in a fun hypothetical game creation challenge involving a rhythm game mechanic. In this episode, Scott and Matthew explore a whimsical concept for a video game where players navigate the body of Scott as a nit. The conversation delves into game mechanics involving random number generators, rhythm-based gameplay, and the narrative of ascension and descension. The duo creatively brainstorms ideas for the game's structure, challenges, and potential names, culminating in the title 'Nit Time.'
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender, hosts Matthew and Scott discuss their personal updates, including Matthew's recent honeymoon and the challenges of building a gaming PC. They then dive into the concept of creating a new hypothetical video game that combines MMO elements with crafting and ultimate team mechanics, exploring the idea of mech battles and the intricacies of gameplay mechanics such as resource management and crafting. In this conversation, Scott and Matthew explore the design of a new game concept that integrates survival elements, crafting, and a compelling narrative involving kaiju. They discuss gameplay mechanics, resource management, and the importance of player experience, culminating in the naming of the game as 'Colossus.'
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Little podcast update as Matt's away on his honeymoon...... awwwwww!!
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of The Gaming Blender, hosts Scott and Matt discuss their recent gaming experiences, including the release of the PS5 Pro and the challenges of game development. They delve into the concept of creating a hypothetical game, exploring mechanics, narrative, and the evolution of console generations. The conversation culminates in the naming of their new game, 'Scavenger Hunted', set in a dystopian world where players must navigate challenges and survive against infected enemies.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of The Gaming Blender, Matt and Scott discuss the recent release of Star Wars Outlaws and the challenges faced by big-name game developers. They then proceed to create a hypothetical horror game set in Victorian England, where players take on the role of a detective investigating supernatural events. The game incorporates point-and-click gameplay and a choice-based system, with the goal of solving mysteries while avoiding danger.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode, Matt and Scott discuss the recent Lord of the Rings news, including the release of Rings of Power and the cancellation and revival of an upcoming Lord of the Rings MMO. They then brainstorm a hypothetical party game set in the world of Lord of the Rings, where players compete in a race across Middle Earth. The game would feature co-op gameplay, procedural generation, and different gameplay styles based on the chosen race. The conversation explores the idea of creating a party game set in the world of Lord of the Rings, specifically in the Fourth Age......
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender podcast, Scott and Matthew discuss a hypothetical game called Last Clan Standing. The game is set in a country that has fallen into anarchy after the death of a long-serving dictator. The country has splintered into small rival factions resembling criminal syndicates. These factions compete against each other to raid local countries' trade routes, such as oil tankers, trains, and cruise liners. The game incorporates elements of a Battle Royale, interactive movie, and base building. One player controls the interactive movie and base building, while other players represent rival factions. The goal is to be the last clan standing and secure valuable resources.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender, Matt and Scott discuss the concept of a hypothetical puzzle game. They explore the idea of a puzzle game set in space, where the player must fix a fleet of ships in order to complete a quest. The game incorporates permadeath and loot boxes as mechanics. The narrative revolves around humanity's search for a new home in space, with each fleet representing a different country. The player must make strategic decisions based on relationships with other fleets. The game is titled 'Drifting Among the Stars.'
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Scott's back! In this episode of the Gaming Blender podcast, Matt and Scott discuss the gaming industry and their recent gaming experiences. They then proceed to create a hypothetical game, a hero shooter set during the Trojan War. Players choose mythological heroes with specific abilities granted by the gods. The game incorporates Metroidvania elements, allowing players to unlock new abilities by dedicating kills to different gods. The crafting mechanic allows players to build siege equipment to attack or defend Troy. The narrative revolves around forbidden love and the ongoing conflict between the Greeks and Trojans. The game is titled 'Gods Among Men.'
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Apologies for the lack of episode - get in touch using the details below!
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode, Matt and Guest Star Pete discuss the recent gaming showcases by Sony and Xbox. They also generate ideas for a real-time strategy game with a career mode and survival mechanics. They explore the possibility of creating a satirical game about hedge fund managers, where players hire people for damage limitation and engage in insider trading. The conversation explores the concept of a real-time strategy game set in the world of hedge funds, where players manage a team and compete against rival teams. The game incorporates elements of career progression, survival, and morality. Players can choose to be honourable or ruthless in their tactics, with the true ending being the ability to clean up the corrupt company. The game features conversations with key characters, multiple choices, and a morality tracker. The complexity and layers of the game make it an intriguing concept.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
The conversation features a unique game design challenge where the host, Matt, is tasked with creating four different games in 20 minutes each. The games are designed on the spot, with randomized genres, mechanics, and narratives. Each game presents a creative and imaginative approach to game design, incorporating elements of strategy, storytelling, co-op focus, and rhythm-based puzzles.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender podcast, Matt and special guest Tom discuss the importance of narrative in video games. They explore the challenges of creating compelling narratives and the impact of player choices on storytelling. They also brainstorm a game concept that combines puzzle mechanics, an open world setting, and a narrative theme of transformation. The game is set in 17th century Paris and follows a member of the Red Guard who must navigate the complexities of loyalty and rebellion. The player's choices and actions will determine the outcome of the game, with multiple endings based on their decisions.
00:00
Introduction and Guest Introduction02:00
The Importance of Narrative in Video Games07:58
Player Choices and Impact on Storytelling14:26
Puzzle Mechanics and Open World Exploration29:22
Player Choices and Determining the Outcome35:37
Conclusion and FarewellThanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending! -
Fancy setting us a gaming challenge? Get in touch here!
In this episode of the Gaming Blender, Scott and Matthew discuss their gaming experiences and delve into the concept of creating a new video game. They explore the challenges of managing a gaming backlog and the fear of missing out on playing certain games. The main theme of the conversation revolves around the idea of an action-adventure game with a survival element, hardcore simulation mechanics, and permadeath. They discuss the potential for creating procedurally generated tombs and the need to keep the gameplay fresh and engaging. In this conversation, Scott and Matt continue their discussion on creating a time loop game. They explore the concept of permadeath and how it can be incorporated into the gameplay. They also discuss the idea of a hardcore simulation and how the player's character can mature throughout the game. They brainstorm potential plot elements and come up with the title 'A Matter of Time' for the game.
00:00
Introduction and Rambling02:19
Managing the Gaming Backlog07:37
Funny Gaming Moments10:28
Creating an Action-Adventure Game with Survival and Hardcore Simulation13:05
Making Traps Visually Obvious15:20
Procedurally Generated Tombs17:12
Permadeath and Hardcore Simulation19:22
Character Development and Maturation21:58
Uncovering the Plot and Breaking FreeThanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
In this episode of The Gaming Blender, Matt and Scott discuss the concept of an open-world physics-based crafting game. They imagine a game where players take on the role of an architect or mason in different historical eras, tasked with building grand structures using basic materials and techniques. The game would require players to navigate the laws of physics and overcome challenges specific to each structure. They also discuss the idea of gamifying the learning process by incorporating RPG elements and allowing players to learn different building techniques. The replayability of the game is discussed, with the suggestion of adding free DLC to introduce new buildings and challenges. Builders of Divinity is an open-world game where players take on the role of gods of construction. The game is set in a world where the human race lives for a certain period of time with its gods, and when civilization reaches its end, the world resets and new gods are born. Players play as Barry/Susan, a newly appointed god of construction, who must learn on the job by building things for the human race. However, they soon discover that the ancient gods are trying to break the cycle and come back to power. The game combines physics-based building mechanics, crafting, and an underdog story.
00:00
Introduction and Funny Sidebar00:57
Memorable Moments on Stage03:03
Discussion of Genre and Mechanics04:22
Scott Leads the Creative Process05:57
Genre: Open-World Physics-Based Crafting Game08:59
Mechanics: Physics-Based and Crafting10:25
Building Grand Structures in Historical Eras13:01
Gamifying Learning and RPG Elements14:28
The Protagonist as a God of Construction15:24
Replayability and Free DLC16:01
Introduction to the Concept of Building and Construction19:02
Exploring the Narrative and Character Development21:11
The Underdog Story and the Plot Twist22:07
The Race Against Time and the Battle Against the Ancient Gods25:13
Balancing Open-World Exploration and Plot Progression26:33
The Importance of Gathering Materials and Unlocking Abilities27:21
The Challenges of Mining and Sculpting Marble28:29
Minimal Hand-Holding and the Tutorial Experience30:01
Choosing a Captivating Title: Builders of DivinityThanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Welcome back to The Gaming Blender. For week's game we unveil the hypothetical hilarity of Contractors Are Us, a battle royale game set in the ruthless city of Third-Party-Topia, where businesses claw for survival. Imagine running a company that's jack-of-all-trades, master of none, taking on absurd contracts to dodge the looming threat of bankruptcy. From dog walking to house flipping, we explore this corporate Battle Royale's twists and turns, presenting a satirical yet competitive live service game concept that will keep you on your toes. Get ready to don your CEO hat and join us for a chuckle at the expense of corporate chaos!
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Hey, game aficionados, fear not—we have returned, and the Game Blender is whirring away once more. So how about a side of steampunk chariot racing game, where your decisions and disasters echo through a dystopian world? Gear up for a wild ride as we concoct game worlds where innovation is king and the tracks you blaze can change everything.
Rally steam, friends—until next time!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Strap on your overalls, folks, because we're pitching a strategic farming game that's not just about planting seeds, but also planting the seeds of an empire. Picture fortifying your homestead, reviving an ancient colony, and juggling the challenges of diplomacy and defence. We dream up a steampunk Western Frontier, where every farm has its own train station for trade and tactical manoeuvres, and coin the term "Farm Total War" for our hypothetical hit. It's all aboard the hype train in this episode, so don't miss the departure!
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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Fancy setting us a gaming challenge? Get in touch here!
Fasten your seatbelts for a high-octane brainstorming session, where we ditch the typical MMO fare for a wild ride featuring vehicle-based gameplay and an assassin targeting mechanics. Scott and I conjure up a universe where strategic target selection meets the thrill of the chase.
We chart a course through the tempestuous seas of World War II naval warfare, conceptualising an MMO where every periscope peek and torpedo launch intensifies the already palpable tension. Picture a world teeming with rivalries, narrative-rich vendettas, and strategic oceanic battles. It's a place where friendships are forged in the fires of war, and every decision has the weight of history behind it. All aboard for a strategic voyage replete with submarines, ships, and the relentless pursuit of victory.Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
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