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This week we roll for spells. We are on a mission to find the best spell in the game so we argue over which cantrip, 1st level and 2nd level spell is best with the ultimate goal of producing a grand spell tournament to include all levels and once and for all decide what spell is the best.
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In this episode we Roll For...Senkora Factions, we return to Fraz's homebrew world to talk about some of the groups, gangs and guilds that he has developed for his made up place. We talk about where the inspiration came from, the importance of having such factions and how he managed to created fantasy internet.
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This week we roll for Shadowfell factions. The domains of dread are just so friendly and comfortable that we've decided to stay there and talk about the groups, gangs and collectives that exists in the Shadowfell. We talk about everyone from the Whispered Ones to the Order of the Silver Dragon.
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In this episode we Roll For...Beasts of Barovia and talk about all the weird and wonderful creatures that inhabit Strahd's hometown. We discuss how the Shadowfell is different to other planes, we offer some interesting ways to use the monsters in game and we make fun of Twilight.
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In this episode we roll for...Disney horror one shot. Fraz had an idea for a one shot and tried it out on some friends. It went so well that we decided to share it with everyone. So if you need inspiration, ideas or something to straight up steal, look no further.
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In this episode we roll for Senkora. We are back in Fraz's homebrew world and Lewis comes armed with plenty of great questions about the history, style and topography of this entirely made up place. So if you're interested in Senkora, or if you need inspiration for your own homebrew world, you're in the right place.
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In this Episode we roll for...Senkora a totally made up place. In Lewis' absence, Fraz describes his homebrew world from the POV or a historian. He gives a brief overview of the landscape, the history and the society conjured up in his own little mind.
Please send us your questions about this world, anything at all, to help with the world building and development or Senkora so that it is ready to be played in.
@therollforpodcast
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This week we roll for Planes, those existential in-between places that make the world magical, spiritual and mystical. We try our best to explain exactly what planes are and why they are so important to a fantasy world. We discuss how to design and build them in a homebrew world and how to describe them to your players.
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In this episode we roll for humans. We discuss why a person would enter imagination land and choose to play a human. We wonder if they are actually the most boring race and we run through all the different variants available.
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This week we roll for continents. We get back to world building. You've built your tavern and your town, now we need to look out into the wider world. We talk about different ways to build a continent, how to design your maps, why you should build extra continents and why you maybe shouldn't. We also discuss how to make your continents have a different feel to one another and how to transmit that to your players
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In this episode we roll for mini bosses. We take a step down the hierarchy of evil and talk about those memorable right hand men, lieutenants and second in command that help to build a deep story. We discuss why mini bosses are important, how to run them, how to make your players hate them and where we can look for inspiration.
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This week we are releasing a snippet of our upcoming book. We are novelising our ongoing camping and plan to record it all and release it episodically.
This section is focussed around an epic battle with lesser known vampire Strahd Von Zarovich, so join us for a great fight with lots of spells, axe swings and blood and guts. -
This week we Roll For Mental Health. We go through the ways our beautiful game can be helpful for all sorts of mental health issues, and some of the ways it can be difficult. We talk about how to handle mental health around the table and share some stories from real world people about how D&D has has intertwined with their mental health.
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In this episode we Roll For DM advice. Dungeon Master extraordinaire Lewis lets us peak into his beautiful brain and explains what he would do in certain situations in the game. We avoid issues that can be solved by discussion and instead talk about the intangibles of the game, and how to deal with the trickier parts of DMing.
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In this episode we roll for Tiefings, those devilish descendants of the inhabitants of the 9 Hells. We talk about all the different types of Tieflings including their mechanics and their origins. We discuss the lore and history of the Tiefling and we suggest some cool character ideas and suitable classes to pair with your Tiefling.
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This week we Roll For Honor Amongst Thieves, and when I say 'we' I mean everybody. We get the whole party together, everybody from our weekly game and we talk about the Dungeons and Dragons Movie, spoilers, we loved it. We discuss our favourite bits, the best easter eggs and what we would to see from the upcoming sequels.
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In this episode we Roll For Warforged, those pseudo robotic, sentient machines built as weapons for war.
We discuss the official lore of the Warforged and come up with some weird and wonderful backstories of our own. -
This week we Roll For Dragonborn, possibly the coolest of all 5e races. We talk about their in world history and lore and how this affects their personalities. We discuss the infamous breath weapon as well as the other mechanics that each sub race can enjoy and we take a few shots at Wizards of the Coast.
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In this episode we Roll For Half Orcs, those simple yet charming staples of fantasy lore. We discuss their personalities and their history, as well as their mechanics and often over looked nuisances. We also touch on their possibly problematic creation and how to deal with this at the table.
**TRIGGER WARNING**
At the 20 minute mark we talk about the problematic nature of half orcs and there is some non-graphic, sensitive discussion of sexual assault. -
This week we roll for session 0, that all important meeting between DM and players to discuss the upcoming campaign. We talk about what should be included in a session 0, why they are so important and whether or not it is a good idea to create the party and characters together around the table or separately,
Find us on tiktok and instagram @therollforpodcast, on twitter @therollforpod or email us at [email protected] - Daha fazla göster