Bölümler
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Scott and Greg are joined again this week by Kristina and Shanti! We have a LOT to bring you in this last episode of 2024, and we hope this gives you a LOT to chew on till our next episode in January.
Video version: http://frogpants.tv
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Greg and Scott are back to talk about the ever-growing playtests of Ghost, and all the latest from said test, and a BIG discussion today on choosing biomes in the game and the processes involved. And a LOT more!
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Eksik bölüm mü var?
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Today it’s all about play testing here on the podcast! Joining Scott and Greg we have the return of Kristina Swanenburg, VP of product on Ghost! What does it take to pull of the play-tests this early? Who’s playing? What did they see? We have all the answers!
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Time for a one-on-one with Greg and Scott, as they discuss core philosophies and the state of Ghost’s development. Play tests and all! Lots of your questions answered today as well.
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Let's get down and deep into what community means to the MMO market, and specifically what Fantastic Pixel Castle is doing differently in 2024 with such an open development approach. Join Greg, Faye, and Scott on this one!
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Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion.
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Greg and Scott are back for June's episode, and with us is Ed Altorfer, user experience director at FPC! He has some really great perspectives on what's coming in Ghost, and how the user experience is going thus far!
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Brian Holinka joins the show and goes deep on combat and pvp plans in Ghost. Holinka is a legend in the MMO world, and you're going to want to hear his plans with the team.
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Let's talk tech! What's under the hood of this MMO, including all the challenges and advantages! The company engineering leads Cam and James join Scott and Greg this month!
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We're joined this month by Content Design Director on Ghost, Candace Thomas, and we get a very healthy helping of what blue and red shards are, and what the design philosophy is for the MMO regarding encounters, bosses, and world content. Enjoy!
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Back with episode two, talking the latest state of things with Greg, Lisa and Kristina! And we dive pretty hard into what the prototyping phase is, why Greg hates it, and why it's absolutely necessary to the process. Plus your questions and feedback!
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Our first episode, with Scott and Greg. Lots of stuff here including the groundwork for the new studio, the driving principles behind the game, and what you can expect from the team at Fantastic Pixel Castle.
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