CoolGames Inc

CoolGames Inc

United States

Join Griffin McElroy and Nick Robinson as they create a new video game every week – with your help. Got an idea for a game you'd like us to explore? Send it to for a chance to hear it on the show!


Episode 33: Stacks on Stacks on Stacks (feat. Austin Walker)  

This week, we non-confrontationally enforce theater etiquette, remake Danganronpa with Adam Sandler characters, create a 5-vs-5 Voltron-style mech game, and build a bizarre VR noun-stacking game that harbors a terrible secret. Waypoint editor-in-chief Austin Walker guest stars.

Episode 32: Yummy & Wild  

Griffin and Nick go on a Trophy Nut Flavor Adventure, create a game about stealth vaping in class, devise a Gran Turismo game but for wheelbarrows, and reimagine Lucky & Wild as a 3-on-3 competitive food truck simulator.

Episode 31: Dr. Robotnik's Dinner Blasterz  

We kick off October with a full-length eppy, which means it's time to grapple with some Halloween-themed Twitter display names, a Mary Berry weed review show, a Shenmue-style game set in an early-2000s gaming comic, and pinball with a hunk of raw meat.

CGI Jr: Time-Travelling Prank Wizard  

This week on CoolGames Inc, Griffin and Nick learn a valuable lesson about why you maybe don't record 4 back-to-back episodes of a podcast: because you might end up running out of good ideas. As a result, this final installment of CGI Jr includes such gems as Night at the Bad Dragon Museum, an Applebee's equivalent of Chex Quest, Rainbow Six Siege for surprise parties, and some sort of dumb game about hiding a Bop-It Extreme thousands of years in the past. Enjoy!

CGI Jr: Anime Food (for VR)  

In the episode 3 of our 4-part SPECIAL PODCASTING EVENT, Griffin and Nick briefly flirt with an all Shrek the Third-themed episode, explore an asymmetrical Olive Garden game, and then settle on an idea that's poised to change everything: for anime food.

CGI Jr: Why Hasn't Anyone Made a Video Game About the TV Show "Monk" Yet?  

For week 2 of CGI Jr Month, we explore games for olds: a MUCH easier Dark Souls, a game about Wonder Trading phone apps with your dad, and an-depth industry expose about the glaring lack of Monk video games.

CGI Jr: Kingdom Hearts for Babies  

Welcome to CoolGames Inc Jr — packed with all the game design you know and love, but in a convenient, bite-sized 20 minute format! In CGI Jr's debut episode, we explore Kancolle for babies, Kingdom Hearts for babies, VeggieTales for babies, and much, much more.

Episode 30: Beep Beep Evolution Party (feat. Thomas Biery)  

After spending a few minutes just really letting those darn millennials have it, Griffin and Nick explore Charlotte's Deep Web, an Incredible Machine but for bongs, a game about being Mario's cameraman, and a whole lot more. Polygon editorial intern Thomas Biery guest stars.

Episode 29: InduStreet Boys  

This time on CoolGames Inc, we explore a game about sneaking food into a movie theater, a Where's Waldo edition of No Man's Sky, Nintendogs but for Doom demons, and Nine Lives: Origins.

Episode 28: THUDDS  

This week's episode opens with about 7 minutes of Griffin electrocuting himself, but once that's done, we hop right into the thick of it with a haunted Casino Kid cartridge, a cooking game with delivery, and the social media reboot WarioWare needed.

Episode 27: Homestuck  

This week, Nick and Griffin are set upon by two special guests: a man with a drill and an audio engineer. They do eventually make some games, though, including a No Man's Sky / Crazy Taxi hybrid, an MGS2 skateboarding role reversal, a game based on Griffin's intepretation of JoJo's Bizarre Adventure, and finally, a game set to revolutionize the survival game genre.

Episode 26: Sabotage Rally  

This time around, we contemplate a game about doing BMX stunts for the troops, re-design Super Mario Galaxy but for flat earthers, create a game for boys (finally), and, finally, Sabotage Rally — the next big esport.

Episode 25: Barber Art Online  

The gods of computing gobbled up last week's episode and destroyed it, so we're making up for it with an episode this week that's two times as good as normal. That means two times the jokes, two times the baby mattress reviews, two times the VR, and 0 times the Pokemon Go discussion.

Episode 24: Spooky Sunday: An Ageplay Experience  

This week's CoolGames Inc, we put it all on the line and really rack our brains for an idea that'll save this company — and that means Pokemon Go but for dogs, Pokemon Go but for eye contact, and Pokemon Go but for WHATEVER, MAN, GET ON THE MONEY TRAIN

Episode 23: 169 Al Borlands  

This week's episode starts out normal enough, but then we panic and somehow find ourselves spiraling down a path that culminates in an asymmetrical multiplayer Al Borland mindfreak simulator.

Episode 22: Pokémon Bryce  

In this special July ep of CGI, we explore games including Stay Outta the DragonZone, an Osmosis Jones MMO, and Explain Your Tumblr To Your Dad Simulator 2017.

Episode 21: The Dance Hunter (feat. Patrick Klepek)  

This week's episode runs the topical gamut from an "It Follows" game to horseshoes with your mom, before concluding in an acoustic assault so aggressive that we're legitimately worried we might be banned from iTunes. Kotaku's Patrick Klepek guest stars.

Episode 20: PoolGames Inc  

Okay, here's the deal: this was originally intended to be the first-ever video episode of CoolGames Inc, but thanks to a technical SNAFU, the entire video more or less vanished. On the plus side, the audio survived, so count your blessings and enjoy this extra-wet, extra-short hot tub episode of CoolGames Inc, brought to you live from E3 2016.

Episode 19: Pre-E3 2016 Special!  

This week, we're celebrating the week of the Triple the only way we know how: by making E3 predictions — with your help! Join us as we talk about the Vita CD, Fulltime Shang'n, EVE Online but for ants, and HEYGIVEME THATYES: WILD WORLD. And Reggie.

Episode 18: AFVR  

This week, we meet the Pounding Fathers, explore a permadeath cowboy dueling game, and ultimately create what might be our best idea yet: an game that will singlehandedly create the genre of virtual-reality schadenfreude-based esports.

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