Three Moves Ahead

Three Moves Ahead

Norway

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

Episodes

Three Moves Ahead 399: Air Combat  

Bruce sits down with James Crate, a former naval aviator, and discusses various efforts at designing and playing games about air combat. Crate discusses how a lot of Cold War era wargames reflected US military doctrine, but not necessarily air engagements as pilots would experience them in the field. How did the lessons learned from actual air combat match the expectations reflected in wargames? Also, prepare to learn that air-to-air missiles don't work like you think they do.

Three Moves Ahead 398: Taking the L  

Rowan, Sean, and Rob discuss what goes into a "satisfying" setback as opposed to something that sends one running to the quickload button. Rowan possibly solves game design.

Three Moves Ahead 397: Meta Campaigns  

Rob, Fraser, and Rowan look at the game outside the game. What are the ways that strategy and tactics games contextualize our actions and decisions, and which approaches do we tend to prefer. The conversation runs long but takes an exciting turn as the crew realize they've likely solved strategy games.

Three Moves Ahead 396: Endless Space 2  

It's a giant-sized gulp of Three Moves Ahead as Rob, Rowan, Fraser, and Sean "The Game Horatio" Sands discuss Endless Legend 2. Amplitude Games brought a competent - if not a bit bland - entry into the space 4X pantheon with Endless Space and followed up with the brilliant Endless Legend. Does Endless Space 2 continue their march toward greatness? Amplitude have expanded their writing and storytelling but unfortunately neglected the "QA" section of the tech tree in favor of ballistic weapons.

Three Moves Ahead 395: Jack Greene  

Dr. Bruce Geryk is back to host and talks to legendary game designer and author Jack Greene. Jack has contributed several seminal games over the years, such as Bismarck Second Edition, Iron Bottom Sound Third Edition, and Norway 1940. He tells Bruce about the old days of graphic design and publishing and lays down some practical knowledge about printing techniques.

Three Moves Ahead 394: Expeditions: Vikings  

When is a Viking not a Viking? When he's a farmer. Or a trader, maybe? Or maybe just a really sad dude that's down on himself. Rob and Troy "How hard can it be to build a farm, guys?" Goodfellow talk about Logic Artists' Expedition: Vikings and how there's a good game in there, if you can just pillage it out.

Three Moves Ahead 393: Warhammer 40,000: Dawn of War III  

Rob, Fraser, and guest Ian Williams pick up their chainswords and head to the far-flung future to play Warhammer 40,000: Dawn of War III. The original Dawn of War remains a favorite of the panel, and Dawn of War II had its charm. Does Dawn of War pull the series back into greatness? Well, that entirely depends on how you feel about MOBAs. And multiplayer. Because if you don't like those things, you may be left in the cold, unfeeling void of space.

Three Moves Ahead 392: Steel Division: Normandy 44  

Do you like wargames in Europe... that escalate? Do you like air AND land battles? Then Eugen games and their partners at Paradox have a game for you in Steel Division: Normandy 44. The creators of the perennial favorite Wargame series have turned their rivet-counting attention to World War II in their newest real time strategy game. Rob, Rowan, and Fraser give you the scoop on the latest game and why they have enjoyed their pre-release access.

Three Moves Ahead 391: Crusader Kings II: Monks and Mystics  

The stranger's arrival coincided with omens that the villagers could not ignore. A calf born with two heads. Flocks of crows circling the village green silently as the night, their voices stolen. Men disappearing for days at a time in the woods only to return stupefied, gibbering of bright lights and fairy rings. That stranger's name? Fraser Brown. And he's here to host this week's show on the latest expansion for Crusader Kings II - Monks and Mystics. CK2 Superfan T.J. Hafer is also on hand to talk about satanic cults, taking care of inconvenient spouses, and whether or not we've all hit the DLC fatigue wall.

Three Moves Ahead 390: Medieval II: Total War  

Rob, Fraser, and Troy "No One Expects the Canadian Inquisition" Goodfellow return to the Total War series in a Patreon-patron chosen topic. Medieval II was far and away the most voted-for game in our options of the "middle" Total War games, and this week we return to what made the game so special. Was it the flavorful peasant models? The interesting DLC? The active modding scene? The galloping Scots? Find out as we blast back to 2006.

Three Moves Ahead 389: Winter of Wargaming 2017 Wrapup  

Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?

Three Moves Ahead 388: Scourge of War: Waterloo  

Rob, Rowan, and Troy "As far back as I can remember, I always wanted to be a gangster" Goodfellow talk about Scourge of War: Waterloo. Waterloo is the first departure for the Take Command series in which we travel to a conflict outside of the American Civil War. Rowan has concerns about forts and Rob has concerns about... a few other things.

Three Moves Ahead 387: Churchill AAR  

It's a very special Three Moves Ahead as we find Rob visiting Bruce in person to play a variety of wargames. The star of the weekend is Mark Herman's Churchill (previously covered in 3MA #330), a game in which players assume the role of Churchill, Stalin, or Roosevelt over the course of ten critical conferences. Also discussed: 13 Days: The Cuban Missile Crisis.

Three Moves Ahead 386: Steel Panthers  

Fun fact: Did you know that if you search for "Steel Panthers" on Google Images you will find both A) screenshots of the Steel Panthers series and B) photographs of an active glam rock band named Steel Panther? Go ahead, look for yourself. I'll wait. Did you check? Pretty crazy that people are still into that. In any case, our Patreon supporters voted and decided that this month Rob and Troy "It's all about penetration and angles" Goodfellow talk about Steel Panthers the video game. Not the band.

Three Moves Ahead 385: Star Wars: Rebellion Board Game  

Rob, Sean Sands, and Jonathan Bolding get together to talk about Star Wars: Rebellion. No, not that one, the board game one. Fantasy Flight's take on the Star Wars universe offers an asymmetrical experience in which the powerful Empire attempts to search for the scrappy Rebels across the galaxy.

Three Moves Ahead 384: Hearts of Iron IV: Together for Victory  

Hearts of Iron IV has received its first beefy chunk of DLC with Together for Victory, and Rob, Fraser, and T.J. Hafer are here to tell if you it's worth your hard-earned post war dollars. In short: it probably is. Together for Victory expands on the player's ability to reshape history and manage British Commonwealths. Is the best part of the DLC the battle log? Does Fraser get tired of constantly being wrong all the time? Does this expansion make leasing things fun?

Three Moves Ahead 383: Distant Worlds and Aurora  

The title of the patron backer poll was: "What two (2) inscrutable games do Rob and Troy have to explain to each other?" We found the most incrutabl-iest games we could for our list and the backers voted: Distant Worlds and Aurora would be the games to play. Unfortunately, Troy's head exploded during his valiant effort so this week Rob and Michael will talk about these two behemoths of space strategy. They won't cover everything and won't get everything right, but maybe - just maybe - they'll sell you on what makes these challenging games worth your time. Or not. Probably not.

Three Moves Ahead 382: Battlefield 1 and First Person Shooters  

The Winter of Wargaming is upon us once again, and to kick things off we look at a different kind of wargaming - the first person shooter. Battlefield 1 tackled the often-neglected first-person arena of World War 1, and to everyone's surprise it turned to be a damn fine game. Several other recent releases have also featured the grim realities of WW1 so Rob, Fraser, and guest Evan Lahti go through them this week to discuss whether historical accuracy is something we need or even want in a WW1 game.

Three Moves Ahead 381: Ultimate General: Civil War  

Rob, Rowan, and Troy "My favorite civil war documentary was F Troop" Goodfellow get together to talk about Ultimate General: Civil War. Game-Labs had an impressive debut with Ultimate General: Gettysburg, putting out a game that was lauded by the community at large as well as our panelists. With UG: Civil War, they take on a much larger task by adding persistent units, more battles, and a grander scale. But are they up to such a daunting task? Can they overcome the focused genius of the first game? As it turns out: yes. Yes, they can.

Three Moves Ahead 380: The Best Strategy Games of 2016  

Hey there, friend. How's it going? Have a seat here next to your Uncle Rob. You can have a sip of my brandy old fashioned if you don't tell your mom. Why the long face, ace? 2016 got you down? Yeah, it's been kind of a shit year. But that's okay, I've got good news: regardless of what's happened in the rest of the world, 2016 was one of the best years ever for strategy games. The number of quality releases is enough to keep anyone busy for the next decade. But Uncle Rob, Cousin Fraser, and Wacky Neighbor Rowan are here to guide you through the best games of the year and give their definitive, not hesitant at all lock-in picks for Strategy Game of the Year.

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