Episodes
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.
In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.
Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.
Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.
Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.
Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.
Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.
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Missing episodes?
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Eric Chamberlin. He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively.
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR. Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR. We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR. Jonathan has been a pioneer in XR for education. He was a product manager and the Future for Education lead at Meta for over four years. Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space. In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium. They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research & Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR. She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector. Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future. She is here today to talk about her work.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR. Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education. You can learn more about VRC-VR at :
Email: [email protected]: https://vfc-vr.orgLinkedIn: Vehicles for Change VR https://www.linkedin.com/company/vfc-vr/Instagram: @vehiclesforchangevr https://www.instagram.com/vehiclesforchangevr/Facebook: Vehicles for Change VR https://www.facebook.com/vehiclesforchangevr/Geoff’s Calendly Link: https://calendly.com/gcrawford-xze/30min -
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to François Lagunas. Francois is Chief Technology Officer at Explayn Chemistry. He is here today to discuss their latest VR app, a groundbreaking tool transforming how we learn chemistry.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Dr. Shannon Putman. Dr. Putman, an esteemed special education teacher and VR expert with over a decade of classroom experience, is spearheading a project for the Kentucky Department of education that will involve the deployment of over 5000 VR headsets. She is here today to talk more about this remarkable assignment. Dr. Putman was previously on the show in episode 31 to talk about her VR experience Brain Drain and her work with special education
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Dr. Carl Boel. Dr. Boel is a researcher and expert in e-learning and XR. He is also the co-founder and CPO of Dexr, an accessible platform offering immersive learning experiences that are not only effective but also motivating. Solving the problem of XR adoption and scalability in small schools or districts is challenging, how about doing it for an entire country? His team recently wrote a comprehensive paper that was published in Tech Trends, this paper presents a nationwide framework in Flanders (Belgium) for implementation comprising five pillars—hardware, software, teacher professional development, practice-oriented research, and coordination—to guide researchers and education policymakers. He is here today to talk more about this.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Jon Gress, the CEO of The Metaverse Construction company and founder of The Metaverse Film School, “The World’s First Fully Immersive Metaverse Film School”! The film school started classes this year using the Engage VR platform. One of the most challenging aspects of teaching film curricula is balancing the theoretical and practical components of filmmaking. Instructors need to provide comprehensive knowledge of film theory, history, and aesthetics while also teaching practical skills like cinematography, editing, and directing. Jon is here today to talk about the efficacy of using VR and virtual worlds for teaching film.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Dmitry Scheglov CEO of GWPro. GWPro focuses on industrial-type simulations and learning engagements sometimes we call them “Hard skills training”.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Bradley Chesham. Brad is the CEO of Bundle of Rays and has been instrumental in pushing XR in Healthcare. Brad is a thought leader in how immersive learning should be deployed to maximize health case outcomes. His focus on using immersive learning tools related to XR has been impressive. His recent pursuit of a PHD whilst running a busy start-up is a testimony to his passion for this medium.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Mary Walsh O’Shea. Mary has been a pioneer in reshaping the landscape of healthcare education through virtual reality. Mary's journey began in the rich soil of adult literacy, where she fostered growth as both a tutor and a beacon for innovative learning spaces. Her passion for immersive education led her to orchestrate a groundbreaking VR initiative which we are going to talk more about today.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Craig Scott and David Sime. Craig has been teaching welding for nearly a decade following over twenty years of experience in industry. He is an advocate of utilizing virtual reality in education and has worked with many companies including Lincoln Electric and Seabury. David is the CTO and Co-Director of Riiot Digital and a top voice in the field of XR. I have been following David’s post on LinkedIn about XR for years and consider him an influencer in this field. David and Craig are currently working on a Hydrogen Safety virtual reality app called ‘Hydroverse’.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of using virtual reality to enhance learning. Today we are unpacking the topic of experiential learning through gamification. We have the pleasure of talking to David Sarno, Founder and CEO at Lighthaus Inc and Emily O’Neal, Creative Director at Lighthaus Inc. YOu can learn more at https://vr-sci.com/nanocell-reality-check/
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Nathan O’Grady. Nathan is the Virtual Reality Lead at King's InterHigh. In a world where many teachers are still delivering lessons in a traditional model of lecture, worksheet, and test, Nathan has committed to providing greater variety in lesson delivery at his school.
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