Episodi
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The VI is back, everybody! Less importantly, this episode features Nuke and Jeannie's dream B.S., the joys of online dating in your 30s, cereal, the adventures of Appleman, ape marriage, and mantis discussion set to Beethoven's 6th. Bring this podcast into any participating Starbucks for a free trenta whatever.
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Nuke and Jeannie once again try to analyze dreams while flying wildly off the rails. This episode includes a minute of dream analysis, Susan Saradon, Betty White, Running Into Boxes With The Stars, the return of Kermit Bane and other goofy voices. The opinions expressed by the hosts do not necessarily reflect the opinions of Sears or its affiliates.
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Finally, rain and gaming nostalgia in one neat package! A trip down memory lane features a bunch of bands covering songs from important Nintendo games of Nuke's youth while Nuke discusses boyish wonder, root beer spews and boobs.
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After senselessly demolishing time and space and crashing on an uncharted planet with abundant flora and something that sounds like fauna, Nuke fights boredom while awaiting rescue. The season premiere includes the buoyant Jeannie, dream interpretation, enough derailed conversations to provide a good foundation for a drinking game, dog attacks, social anxiety talk and Dr. Herbert West.
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Nuke tells a delirious bedtime story.
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The three-part “Half-Life To” series is an audio playthrough of the game Half-Life 2 by Valve. The third and final installment of the series, “Half-Life To: The Return of the Breen,” is an exercise in futility... and glitches. This episode features an honest-to-god ghost army, stuck birds, watermelons, dangerous text messages, Bumbling Barney, the Perfect Strangers theme song, Robert Culp talking, and a really stupid final battle. Chapters 10-15 are tackled (Entanglement, Anticitizen One, "Follow Freeman!," Our Benefactors, Dark Energy, and Credits). Will this playthrough be completed before the computer catches on fire?
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The three-part “Half-Life To” series is an audio playthrough of the game Half-Life 2 by Valve. The second installment of the series, "Half-Life To: The Dude Cowers," features creepy crows, creepy everything else, the worst car ever made, calming ocean breezes, the search for happiness, irritable antlions, game design disobedience, and an army led by a squeezable ball. Chapters 6-9 are tackled ("We Don't Go to Ravenholm...," Highway 17, Sandtraps, and Nova Prospekt). Will fast headcrab zombies ever be not horrifying?
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The three-part "Half-Life To" series is an audio playthrough of the game Half-Life 2 by Valve. The first installment of this epic journey includes creepiness, soda appreciation, a landmark moment in gaming repeated many times for no reason, boat hate, lots of pressable, clicky buttons, and playtime with Dog. Chapters 1-5 are tackled (Point Insertion, “A Red Letter Day,” Route Kanal, Water Hazard, and Black Mesa East). Will Gordon Freeman manage to fit in a shower during his quest to reach the citadel? Tune in to find out!
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Nuke says goodbye to a nerdy, fantastic workplace with this job-centric episode. Months of secret inner turmoil revealed! An exhaustive job search explored! Buttons on action figures pressed! And at the end of it all, the (possibly) final Newsroom Nerdery segment puts a cap on an era with an embarrassing bro hug.
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Music music music music music... also, music. The gentle live notes of a MIDI-controller guide the listener through the host's electronic music past and all of its triumphs and failures. This episode includes in-depth discussion about composing, the trickiness of percussion, music's polarizing effect, concertinas, the listenin' revival and magical newsroom nerdery.
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A special director's cut thingy includes intrepid pilot Nuke recapping more than a decade of dating follies, red beards, the joys of social anxiety, a look back at The Wolf Among Us, a review of The Walking Dead Game: Season 2: Episode 4, a look back at The Wire, a look forward to historic comet fun, and a double shot of newsroom nerdery.
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Things take a turn for the literary in this audio adventure tale story. Nuke spruces up the joint before discussing Stephen King books, explaining why "The Wire" is cool, and serving up a double dollop of Newsroom Nerdery that completely ruins "Game of Thrones" for everyone. This episode is brought to you by the Pizza Hut Book It! program. Not really.
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With a shipwide sickness finally treated by competent medical staff, the show can move on to important matters - video games and why they're awesome. Games discussed in this nerdsplosion of an episode include The Walking Dead Game: Season 2, The Wolf Among Us, The Legend of Zelda: A Link Between Worlds, Zero Escape: Virtue's Last Reward, Fire Emblem: Awakening and Bravely Default. From the lengthy analyses stem a variety of sub-topics, such as evolving gaming tastes, the allure of adventure games, releasing stories in parts, comic shame, handheld voice-acting, love on a battlefield, and hero firebats. Also, newsroom nerdery. Hang on - it's going to be a doozy.
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A woe-packed Episode 2 recaps weeks of natural and man-made forces conspiring to kill the host of this podcast. How does one defeat dangerous icy snowfalls, precipitous descents, bone-chilling temperatures, and a poisoned water supply? Find out in this week's exciting episode of "Nuke vs. the Polar Vortex Aquapocalypse."
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REBOOT! Nuke decides to honor the thousands who died unnecessarily on Mar Sara with another goofy, self-indulgent podcast episode. Topics to start out this season are a close-to-home Jerry Seinfeld show, fat comedians, classic movie dissection of The King of Comedy, The Godfather, and The Godfather: Part II, jerky heroes, and special holiday-themed newsroom nerdery.
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To cap off a year of directionless podcasting, Nuke goes full DJ to explore the world of video game music. Hence the musictacular. Songs are discussed, game music theory is mulled, and the definition of "crying" is debated. Featured game music includes tunes from Alan Wake, Chrono Trigger, Super Mario Kart, the Deus Ex series, Far Cry 3: Blood Dragon, and Mirror's Edge, among many others.
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Setting aside a report of infested Terran near the starport, Nuke cozies up with a Snuggie and some hot chocolate to recap a month's worth of entertainment. This episode addresses workplace changes, exercise regimens and newsroom nerdery before diving into the media roundup, which features discussion about Dexter, Breaking Bad, Garden of Words, Super Mario 3D Land, Animal Crossing: New Leaf, and Spec Ops: The Line. Also - listener mail.
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A guy on a spaceship talking about space. It's kismet! This robust episode broadcasts at 2.2 gigawatts to discuss International Space Station leakiness, Canadian Astronaut Chris Hadfield and his celestial mustache, Neptune's adorable new moon, Juno (the mission, not the movie), planetary sounds, a real-life Prime Directive, the Possible Alien Life Quartet, interstellar radio trolling, disagreeing with a genius, listener mail, and newsroom nerdery.
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Things take a personal turn as Nuke attempts to compare himself to a serial killer and still be liked by the audience. This episode includes more ziplining adventures, Dexter, killer teddy bears, DS game indecision, and exercising nerdery.
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A harrowing newsroom tale based on a true story.
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