Episodi
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We're in the home stretch! With our skill challenges done, the party members reunite months later on the Moonstone to plan their next steps, while Coral deals with the consequences of becoming a god.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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We're almost back to the main story, but today Jessica runs us through a one-page RPG called Adventure Skeletons by Grant Howitt and Chris Taylor. A group of skeletons from the wizard research complex decides to venture out into the world, and what they encounter is ridiculous.
Next time we'll be back to regular episodes, and we'll continue with those until the podcast ends!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email. We have an entire channel on Discord for end-of-show questions, some come ask us about those things you always wondered about or risk never finding out!
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Episodi mancanti?
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We have music from the Tales of Bob series "Cowboy Bebob" again this week. Next week we'll be back with a silly one-shot GM'd by Jessica, and then two weeks after that we return to the main TFTGGW story until the podcast is finished!
Art for this episode is by Trevor a.k.a. @CosmicAmazing on Instagram.
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Part 3 of our Start Frontiers homebrew rules playtest continues the story of S.C.U.M., the Splendid Company of Upstanding Mercenaries. They've made their way inside the Aramax One power facility to destroy the computer in the basement, only to discover some mercenaries have already broken in, disarmed the guards, and occupied the basement to do...something. Now they're making their way down the stairs to confront the other mercenaries. It's a confusing mess, isn't it?
Art for this episode is by Brandon Weigel and Shaunmakes!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email. We have an entire channel on Discord for end-of-show questions, some come ask us about those things you always wondered about or risk never finding out!
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Part 2 of our Start Frontiers homebrew rules playtest continues the story of S.C.U.M., the Splendid Company of Upstanding Mercenaries. They've made their way inside the Aramax One power facility to destroy the computer in the basement, but it looks like someone else broke in first.
Art for this episode is by Brandon Weigel and Shaunmakes!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email. We have an entire channel on Discord for end-of-show questions, some come ask us about those things you always wondered about or risk never finding out!
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This month we're back to a music release, and it's the intro theme from the Tales of Bob miniseries "Cowboy Bebob"! It's inspired by the music of Yoko Kanno and the Seatbelts from Cowboy Bebop, of course. You can hear Mike's friend Norman (from all the way back in high school!) at the beginning.
Art for this episode is by Trevor a.k.a. @CosmicAmazing on Instagram.
Next week we'll be back with Part 2 of the Star Frontiers playtest.
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We're rapidly approaching the end of TFTGGW, but we're taking a break from the main story for this amazing playtest of some new homebrew rules for the classic Star Frontiers role-playing game. Pink, Brandon, Pavel, and Rhett each play members of S.C.U.M., the Splendid Company of Upstanding Mercenaries as they undertake a very shady mission.
We think you'll really enjoy this three-part miniseries! At some point we'll have a Star Frontiers over on the Tales of Bob podcast, but first we have to iron out the wrinkles in the game itself.
Art for this episode is by Brandon Weigel and Shaunmakes!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email. We have an entire channel on Discord for end-of-show questions, some come ask us about those things you always wondered about or risk never finding out!
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While Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars, the rest of the Glass Guardians (Tara, Aster, Coral, Mama Sass, Gasten, and their deck hand, Silver Eyes) are trying to spread the good word about Coral Petrichor, the new god of knowledge. It's time for another narrative skill challenge!
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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This month's chat is just a podcast update from Mike. We're getting near the end of the podcast, so send us your questions! You can contact us using email, Facebook, Instagram, Twitter, and Discord.
Remember to listen to us on the House of Bob and Tales of Bob, too! You can find the music from Broken Tusk Rising on Mike's Bandcamp page.
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The party has split! Zartok, Ansna, and Gerlos are spreading the Far Off One's magical jars around the inside of the crystal sphere that contains their solar system (we're using the classic 2nd Edition Spelljammer cosmology, not the 5E Spelljammer cosmology). Can they succeed at a skills challenge and place enough jars for their plan to work?
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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After visiting Ronkthrak, and requesting permission to revisit the gods, the party heads straight for the Godspeak.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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Once again we lack music to share this week, so I'm talking to Brandon, Pavel and Rhett about various actual-play podcast stuff! If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about in this chat, send us an email!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think!
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After further, additional, continuing, supplementary discussion, the party decides on a course of action.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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The decision making continues! Nothing will interrupt the exciting discussion action you all crave. No one will be permitted to go to the lobby. Stay in your seats! Make sure you visit the restroom before you start listening.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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Once again we lack music to share this week, so instead Ashley, Jessica, Josh, and Mike are talking about Mike's ongoing plan to revise the old Star Frontiers game. If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about in this chat, send us an email!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think!
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The party has been trying to get some answers, ideas, or decisions out of Mun the Immortal, in his orbitting wizard tower. So far they've only learned that the Far Off One's plan would work.
Now Mun has teleported to Corellon's Needle to talk to Coral, who is sulking after Zartok said some unkind things. Brace yourself for some big revelations!
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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The Glass Guardians head to Mun's orbiting tower, the Moonstone, to get some advice. They may not like what they hear. Be sure to stick around for the outtakes at the end!
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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We don't have any new music to share this week, so instead Josh and Mike are talking about odds and ends. We might keep doing this every month! If there's anything you'd like us to talk about (TTRPG related) send us an email!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think!
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With the battle over, and the gnome village abandoned, the party has to decide what to do next. Zartok has already made up his mind, however, and his choice doesn't involve the rest of the party.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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With their exhausting combat behind them, the party returns to the gnome village only to get more bad news. They're going to have to start making big decisions.
Our Spelljammer combat rules are up on the DMs Guild! Check them out.
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email.
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