Episodi
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Hello Questors! Today is a special episode, fraught with all sorts of crosstalk, rules questions, and pop culture references. Mike, our GM has started a new job, and is no longer able to get the time to edit our episodes, so before we go on hiatus, we're putting up a double long unabridged episode. If you really like the change though, please give us a shout on facebook or twitter. Unabridged episodes take about 8 hours less time to put together, so if you don't mind the ummms, and occasional pauses, we'll put more unedited up. Now, with that out of the way, our Party has leveled up with the help of the Fey Market, and before they show off their new powers to their boss, they'll have to rescue her! What could have happened to Sheila Heidmarch? Find out This Week, On Wayward Quest!
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The party is all back together now, but they've still got some shopping to do in this magical land where anything is possible! Trading away powers and abilities seems good, but hopefully nothing will come back to bite them (such as Asharok trading away 2 days of his life). Decide for yourself listener, if the deals were worth it, This Week, On Wayward Quest!
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Episodi mancanti?
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Turns out, this time it wasn't stealing Percy's cat. It was a repo job. Has his past come back to bite him? Did no one else in the party notice when Percy didn't speak up at all when they had a "these are the people who might try to kill us" circle? What's it going to do to the party when they go to a magical place where all of their dreams can come true? Find out This Week, On Wayward Quest!
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Magic swords are cool. Magic swords that shut off all magic in a 60 ft radius, and maybe eat your other magic items, not so much. At least it should be worth a lot of money if the party can get it out of the anthill, but that's easier said than done. They'll have to keep their wits about them, This Week, On Wayward Quest!
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After passing along the best advice his mother ever gave him, Philip shares her favorite drink with the group. After the party, and remembering that the mob is still after them, the party decides to get out of town, and do that quick favor for that Wizard they owe. To Sandpoint! This Week, on Wayward Quest!
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After an unplanned 2 month hiatus, Wayward Quest is back! Our story continues in the microverse, with the very land itself trying to eat our heroes! Their only hope is to row faster then their mushroom boat dissolves in the acidic sludge that is the sea, and find that pesky wizard before anything else important rusts away! Can they do it? Find out, This Week, On Wayward Quest!
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We've been around for a whole year now, and you think the party would have learned by now not to let someone go off on their own, but Riddleport is a pretty awesome place, even when you are there on murder tourism. Hopefully their target doesn't figure out that they're asking about him... This Week, On Wayward Quest!
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With the death of the Mighty Bog, and the statue's Hag protectors defeated, the only thing remaining in our Hero's way is the riddles themselves, each more fiendish then the last. Lucky for you, listener, that you have the power of time on your side, because otherwise there would be a good 30 mins of dead space as they pondered. What is the wonderful prize? Find Out, This Week, On Wayward Quest!
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With the entrance to the statue found, now the party must solve fiendish riddles, each more complex then the last.... or do they? As much as Asharok might declare otherwise, a trapped chair does not a riddle make. Hopefully they'll figure it all out before it gets too weird, This Week, on Wayward Quest!
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Leaving the vast fields of the Chateau Gluant behind them, the party makes their way to the Sanos Forest, where they have heard of a statue that will give them a prize if they can solve its riddles. The First? Where to find it! With the Sanos Forest filled with planar bleed-off from the mysterious First World, can the party make their way to the hidden treasures inside? Find out, This Week, On Wayward Quest!
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A quick search of the second floor turns up no additional evidence of the demon cult, so the party reluctantly heads down into into the basement. With all sort of winemaking equipment lying around, Asharok takes a wheelbarrow full of sulphur, and gets ready to rain sulphuric wrath upon any oozes that dare to rear their oozy heads. Find out if it works for him, This Week, on Wayward Quest!
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A quick murder of a gargoyle later, the party is ready to enter the Chateau. With extreme suspicion of ghosts around every corner, the party soon finds out exactly what kind of demon cult was worshiped on the grounds.... and its the kind that makes the whole party just want to pack up and leave. Will they get out before their mysterious disease kills Clayton and Turnip? Find out This Week, On Wayward Quest!
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With all the items crafted, and Asharok now sporting a suit of armor that constantly sings Chelish Opera, the party decides to have a bit of fun by solving random passerby's problems. First on the agenda is a trip to the historic (and closed) Chatrau Gluant. With a hot tip about demon worshipers somewhere on the grounds, the party is eager to kill everything that moves, This Week, On Wayward Quest!
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