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  • It's finally happened. PS5 Pro is real, announced and detailed by none other than lead system architect, Mark Cerny. John, Rich and Alex sit down to discuss the reveal, how Sony chose to market it, the Big Three tech innovations - larger GPU, ML upscaling and RT enhancements - and of course, the shocking price-point.

    0:00:00 Overview
    0:01:20 How is Sony marketing the PS5 Pro?
    0:09:43 Big three features: larger GPU, machine learning and ray tracing enhancements
    0:25:10 The missing disc drive
    0:33:12 $700 USD sticker shock: does it make sense?
    0:44:23 What do we want to see out of PS5 Pro?
    0:49:43 Supporter Q1: Was Microsoft right to skip an enhanced console this generation?
    0:54:06 Supporter Q2: Is GT7’s 8K mode as stupid as it sounds?
    0:57:26 Supporter Q3: What PC GPU is the best match for PS5 Pro?
    1:00:27 Supporter Q4: Will Sony encourage developers to stick to a single PS5 Pro mode, or have multiple?
    1:02:58 Supporter Q5: Why doesn’t the PS5 Pro have a larger CPU upgrade?
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  • The inevitability of Sony's PlayStation 5 Pro increases still further as the firm 'leaks' the new design in a 30th anniversary artwork. Meanwhile, there are highs and lows for PlayStation: Concord crashes and burns, resulting in its withdrawal from sale - and yet spirits are raised by the frankly incredible Astro Bot. Elsewhere, RTX 5080 performance leaks suggest a 10 percent improvement over RTX 4090 - but where does that leave the RTX 5090 then? And then there's Anandtech: the team commiserate over the site's decline and closure.

    0:00:00 Introduction
    0:00:41 News 1: Sony leaks PS5 Pro design
    0:13:42 News 2: Concord pulled from sale, servers close
    0:37:11 News 3: Astro Bot review reaction!
    0:53:23 News 4: RTX 5000 series performance and power rumoured
    1:05:51 News 5: Bloodborne PC progresses
    1:14:53 News 6: John’s Windows handheld impressions!
    1:27:04 Supporter Q1: What should we make of the closure of AnandTech?
    1:39:09 Supporter Q2: Where will Microsoft be in 15 years?
    1:46:14 Supporter Q3: Could an RTX 6090 equipped Xbox explain Microsoft’s largest generational leap claims?
    1:52:44 Supporter Q4: Could Ridge Racer make a return in the near future?
    1:57:58 Supporter Q5: If Alan Wake 2 isn’t profitable, what hope do other original single player games have?
    2:03:28 Supporter Q6: Will we really see ray tracing on Switch 2?
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  • Another week of exciting news as reputable sources reveal that PlayStation 5 Pro is incoming - and we've even got a sketch of the (possible!) design. Meanwhile, the Black Myth: Wukong Xbox no-show continues to command attention - as does the decision to release Avowed on Xbox consoles at 30fps. John, Rich and Oliver are on the mics this week - but Tom ducks out of his short vacation for a quick chat about the recent Metal Gear Solid: Delta and Silent Hill 2 press event he attended.
    0:00:00 Introduction
    0:01:07 News 1: PS5 Pro name, design possibly leaked
    0:27:16 News 2: Why isn’t Black Myth: Wukong on Xbox?
    0:41:24 News 3: Astro Bot VR ruled out - but PC could be coming
    0:49:53 News 4: MGS Delta: Snake Eater preview!
    1:06:53 News 5: Silent Hill 2 hands-on!
    1:26:24 News 6: Avowed vows to target 30fps on Xbox Series consoles
    1:34:48 Supporter Q1: What games do you most want to see updated for PS5 Pro?
    1:41:36 Supporter Q2: How will Microsoft deal with the PS5 Pro?
    1:52:24 Supporter Q3: Could Intel GPUs be in the next-gen consoles?
    1:56:35 Supporter Q4: Given that the 4090 can no longer sustain native 4K at max settings in a lot of games, are we about to hit a performance wall?
    2:04:28 Supporter Q5: Did Sony and Microsoft underestimate the needed console specs this generation?
    2:12:19 Supporter Q6: Would DF consider adding a quantitative rating system to their reviews?
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  • Rich returns from Gamescom 2024, bringing with him hands-on impressions of STALKER 2 on Xbox and the incredible Black State on PC. Alex and Oliver share notes on the Final Fantasy 16 PC demo, while the team discuss the highlights - such as they are - of Geoff Keighley's Opening Night Live. But the big story is the news that Indiana Jones and the Great Circle is coming to PlayStation 5 - and the extent of Microsoft's multi-platform strategy is finally revealed.

    0:00:00 Introduction
    0:00:58 News 01: Indiana Jones headed to PS5
    0:19:53 News 02: Hands-on with S.T.A.L.K.E.R. 2
    0:31:31 News 03: FF16 demo tested on PC!
    0:47:13 News 04: Black State impresses
    0:57:50 News 05: Gamescom Opening Night Live recap
    1:06:45 News 06: Nvidia’s Gamescom announcements
    1:19:14 Supporter Q1: Is disabling RT depending on the scene a good idea?
    1:27:47 Supporter Q2: Is Series S preventing a Black Myth: Wukong release on Xbox?
    1:34:33 Supporter Q3: Why did Wukong on PS5 use FSR and not TSR?
    1:38:35 Supporter Q4: Could improved Wukong performance be a good selling point for PS5 Pro?
    1:45:06 Supporter Q5: How will Microsoft differentiate the next Xbox?
    1:52:21 Supporter Q6: Did Microsoft and Sony focus on the wrong features with PS5 and Xbox Series?
    2:01:18 Supporter Q7: Is 12GB enough VRAM for graphics cards this generation?
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  • On the eve of release, the team ponder the dearth of Black Myth: Wukong PS5 reviews - and then some last-minute footage emerges. Will Judd joins the team to discuss the latest AMD Zen 5 problems, more rumours of Xbox exclusives coming to PlayStation 5, while The Verge bravely talk about the game nobody's supposed to be talking about but everyone's playing. Meanwhile, we don't actually have a Switch 2 release date, but apparently it's been delayed - what's going on?

    0:00:00 Introduction
    0:01:48 News 01: Black Myth: Wukong benchmark drops
    0:22:35 News 02: Zen 5 launch unravels
    0:44:24 News 03: Switch 2 possibly “delayed” further into 2025
    0:54:49 News 04: Unannounced game Deadlock hits 18,000 concurrent players
    1:06:33 News 05: FF7 Remake trilogy third title to switch to UE5?
    1:12:32 News 06: Man connects 444 consoles to one TV
    1:20:39 News 07: Tango Gameworks acquired by Krafton
    1:24:26 News 08: Forza Horizon 5 potentially headed to PS5
    1:34:40 News 09: Valve plans to offer SteamOS to other handhelds
    1:44:58 Supporter Q1: As Microsoft increasingly goes multiplatform, what’s the point of Xbox?
    1:49:45 Supporter Q2: Should Microsoft be putting older exclusives on Switch?
    1:52:10 Supporter Q3: What does the DF audience have to look forward to in 2025?
    1:56:12 Supporter Q4: Which graphically intense ports should come to Switch 2?
    2:00:10 Supporter Q5: What are some technical annoyances you have with modern gaming?
    2:04:34 Supporter Q6: What is the best way to achieve good frame-rates for PS3 titles?
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  • Another packed edition of DF Direct Weekly sees Rich, Alex and Oliver discussing a range of topics. Why is it so difficult to get PSVR 2 working on PC? Why are the AMD Ryzen 9000/Zen 5 reviews to contentious? As Star Wars Jedi: Survivor breaks cover on last-gen consoles, what exactly is the point - and will the PC version get fixed? Meanwhile, the team rave about Space Marine 2's visuals, Doom/Doom 2 get a brand-new Nightdive release, Final Fantasy 16 may be imminent on PC and Oliver brings together all of the latest Half-Life 3 conspiracy theories... Could it actually be happening?

    0:00:00 Introduction
    0:00:54 News 01: PS VR2 tested on PC - without an adapter!
    0:12:49 News 02: Zen 5 launches to mixed reviews
    0:29:57 News 03: Space Marine 2 previewed
    0:40:50 News 04: Half-Life 3 confirmed???!!!!
    0:50:24 News 05: Jedi: Survivor last-gen screenshots revealed
    1:06:32 News 06: Classic Doom games get revised port
    1:11:07 News 07: Final Fantasy 16 PC release may be imminent
    1:18:51 News 08: Ready at Dawn shut down
    1:25:56 Supporter Q1: Why isn’t every new game using DirectStorage?
    1:30:56 Supporter Q2: How could a “Stop Killing Games” directive work for online-only titles?
    1:39:13 Supporter Q3: Should we be less judgmental about generative AI use?
    1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs?
    1:55:35 Supporter Q5: Why does the PS4 refuse to die?

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  • With John and Alex either on holiday or otherwise unavailable, Rich is joined by Tom and Oliver for our weekly show discussing the latest gaming and technology news. The team take a look at the recent Star Wars Outlaws previews, Tom gets to grips with Nobody Wants To Die and Visions of Mana, while also taking a look at the RT upgrades to EA Sports titles using the Frostbite engine. Meanwhile, Rich shares the ROG Ally X benchmarks we couldn't share in the preview, and shares his thoughts on AMD's Fluid Motion Frames 2 upgrade.

    0:00:00 Introduction
    0:02:01 News 01: Star Wars Outlaws gameplay preview!
    0:14:31 News 02: Nobody Wants To Die impresses
    0:23:05 News 03: EA Sports titles getting RTGI
    0:38:55 News 04: PS VR2 dramatically discounted
    0:47:47 News 05: Visions of Mana demo released
    0:55:47 News 06: ROG Ally X benchmarked!
    1:03:40 News 07: AMD Fluid Motion Frames 2 previewed
    1:17:45 News 08: Destiny 3 not in development
    1:25:51 Supporter Q1: Could you compare in-home streaming services like Steam Link?
    1:33:01 Supporter Q2: Where is the console Minecraft ray tracing update?
    1:38:56 Supporter Q3: Could upcoming consoles feature more bespoke kinds of hardware?
    1:46:42 Supporter Q4: Do developers deserve flack for not optimizing their games, or are more demanding titles just a consequence of graphics advancement?
    1:54:37 Supporter Q5: Why wasn’t x86 adopted for earlier consoles?
    1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC?
    2:03:29 Supporter Q7: Is the M4 iPad Pro’s display bright enough for Oliver?
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  • Once again, the PS5 Pro (which doesn't exist apparently) dominates the news, with RDNA 4 ray tracing features revealed - said to be integrated into the upcoming Sony console... but what do these features actually do? Meanwhile, PS5 Pro (which isn't real) has a settings profile in the new No Man's Sky update, so how is Hello Games utilising the enhanced console's hardware? Beyond that, John's enthused about a CRT 'overclocked' to run at 700Hz, Rich and Alex are wondering just what on Earth is happening in the PC CPU space - and the epic Fallout London mod is finally released.

    0:00:00 Introduction
    0:01:05 News 01: Potential PS5 Pro RT enhancements leaked
    0:11:52 News 02: PS5 Pro settings leaked for No Man’s Sky
    0:20:06 News 03: Modder reaches 700Hz on CRT monitor
    0:33:49 News 04: Old Xbox Ones suffer from update issues
    0:45:22 News 05: Intel seeking to address CPU failures
    0:54:46 News 06: Super Monkey Ball 50Hz physics tickrate fixed
    0:58:20 News 07: Fallout London launched!
    1:05:50 News 08: Castlevania: Rondo of Blood headed to Mega Drive
    1:12:48 Supporter Q1: Should Valve provide community settings templates for games on Steam Deck?
    1:20:30 Supporter Q2: Will Nintendo launch multiple discrete Switch 2 variants at launch?
    1:25:06 Supporter Q3: How can Microsoft deliver a capable Xbox handheld while keeping price in check?
    1:30:58 Supporter Q4: Could Microsoft offer generic Xbox emulators to sidestep licensing issues?
    1:36:05 Supporter Q5: How would the PS4 have fared if it only shipped with 4GB of RAM?
    1:41:54 Supporter Q6: What do you think of stereoscopic 3D on PS3?
    1:49:24 Supporter Q7: Have PC ports improved since Alex’s “13 Ways to End Lousy PC Ports”?
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  • Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery.
    0:00:00 Introduction
    0:01:24 News 01: Will PS5 Pro release in 2024?
    0:11:59 News 02: No Man’s Sky updated with new visual features
    0:20:12 News 03: Intel CPU stability issues may run deep
    0:34:54 News 04: GPUOpen tech presentations with Alex!
    0:48:58 News 05: John’s next project: PlayStation vs. Saturn
    0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine?
    1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC
    1:17:58 News 08: Playing Death Game Hotel with SWERY!
    1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13?
    1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing?
    1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS?
    1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox?
    1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea?
    1:58:01 Supporter Q6: Will Switch 2 devs make use of the console’s hardware decompression functionality?
    2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies?
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  • As we begin to approach the tail-end of the Nintendo Switch era, Oliver Mackenzie and John Linneman get together to discuss their personal selection of the most technically impressive games of the generation - absolute marvels bearing in mind that the core hardware is based on a 2015 Nvidia mobile chipset. In this first video, the emphasis is on first party exclusives published by Nintendo - but there's plenty to come from third parties too in a later video. There are some amazing games here, and a surprise contender at the top slot.
    0:00:00 Introduction
    0:01:41 Fast RMX
    0:05:53 Metroid Prime Remastered
    0:11:01 Super Mario Bros. Wonder
    0:16:14 The Touryst
    0:22:22 Xenoblade Chronicles 3
    0:28:02 Super Mario RPG
    0:32:40 Paper Mario: The Origami King
    0:36:40 Metroid Dread
    0:41:08 Super Mario Odyssey
    0:45:49 The Legend of Zelda: Tears of the Kingdom
    0:51:40 Luigi’s Mansion 3
    1:02:13 Runners up
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  • In this week's Direct, Microsoft says you don't need an Xbox to play Xbox - but if they're talking about streaming on a Fire Stick 4K, we'd beg to differ. Meanwhile, Alex talks about a 1.4GHz CPU overclock for the OG Xbox and shares his thoughts on the new Black Myth: Wukong full RT assets and benchmarks. Oliver tests out Ace Combat 7 on Switch, while Rich checks out frame generation on the First Descendant - in 30fps fidelity mode, 40fps balanced mode and 60fps performance mode. How high does frame-rate get - and are the lower fps modes a write-off?


    0:00:00 Introduction
    0:00:54 News 01: Microsoft says you don’t need an Xbox to play Xbox
    0:24:31 News 02: Game Pass prices increased
    0:38:36 News 03: New Black Myth: Wukong PC details revealed
    0:53:26 News 04: Original Xbox gets 1.4 GHz CPU upgrade
    1:01:34 News 05: The First Descendant frame gen tested!
    1:13:21 News 06: Ace Combat 7 tested on Switch
    1:19:41 Supporter Q1: Which Windows-based PC handheld would you recommend most?
    1:25:36 Supporter Q2: Will you be doing more 3 person game playing videos?
    1:29:44 Supporter Q3: What old unused Nintendo IP would you like to see again?
    1:34:45 Supporter Q4: If Microsoft got Windows working seamlessly on ARM, what would that mean for their products?
    1:43:27 Supporter Q5: Do you think Valve will give Steam Machines another shot?
    1:49:21 Supporter Q6: Why is Intel’s XeSS so much better than AMD’s FSR?
    1:59:01 Supporter Q7: Will Unreal Engine traversal stutter be fixed for the new Witcher game?
    2:02:08 Supporter Q8: Could the PS Portal be updated or hacked to be a substantially more useful device?
    2:06:25 Supporter Q9: John asks: how is the recording session going?

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  • In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes?

    0:00:00 Introduction
    0:01:04 News 01: Has VRR become a crutch for good performance?
    0:20:00 News 02: Auto SR impressions!
    0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer
    0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games
    1:03:22 News 05: Sony killing off recordable disc production
    1:11:19 News 06: Elden Ring patch notes suggest odd performance fix
    1:19:43 News 07: OutRun steeply discounted on Nintendo eShop
    1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro?
    1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews?
    1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1?
    1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games?
    1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire?
    2:02:23 Supporter Q6: How should console versions of games expose graphical options?
    2:06:17 Supporter Q7: Is there a place for cinematic trailers?
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  • In the latest DF Direct Weekly, we take a very early first look at FSR 3.1's improved spatial upscaling, which 'dropped' just prior to recording. The team discuss Capcom's reveal of a NEW Dead Rising remaster/remake, while we have first impressions on a potentially game-changing patch for Dragon's Dogma 2. And just why is PlayStation 5 so technically competitive with Xbox Series X, despite having less horsepower? It's been a mystery for years, but we may finally have some answers.

    0:00:00 Introduction
    0:02:00 News 01: FSR 3.1 tested!
    0:10:56 News 02: Dead Rising remake in development
    0:22:55 News 03: Dragon’s Dogma 2 patched
    0:30:12 News 04: Project Keystone details revealed
    0:38:16 News 05: Forza Horizon 4 to be delisted
    0:49:38 News 06: SGSSAA appears in new game
    0:58:46 News 07: Unity 50Hz physics issue returns
    1:07:55 Supporter Q1: Why haven’t more reviewers noted the issues with Elden Ring? And is it really fair to pile so much technical criticism on From Software?
    1:27:03 Supporter Q2: What should our expectations be for a potential PS3 emulator on PS5?
    1:36:05 Supporter Q3: Why is the Series X still sometimes outperformed by the PS5 in cross-platform games?
    1:45:54 Supporter Q4: Could something like Auto SR be implemented on consoles for backwards compatible games?
    1:50:00 Supporter Q5: Why do low settings in games look a lot better than they used to?
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  • Some practical tests in this week's episode of DF Direct as Rich examines the modded performance modes cropping up for the Xbox Series S version of Starfield - while his £2,000 investment in a Surface Laptop with Snapdragon X Elite translates into some truly awful gaming. Meanwhile, John's been checking out the new PlayStation 2 and PSP emulators for PS5, while Alex isn't particularly happy about Game Pass versions of PC games missing DLSS and other upscaler support.

    0:00:00 Introduction
    0:01:22 Starfield Series S high frame-rate mods tested!
    0:09:26 PS2 and PSP emulation on PS5 analyzed
    0:24:58 Snapdragon X Elite gaming performance disappoints
    0:44:34 Still Wakes The Deep ships without FSR, DLSS, XeSS on Game Pass
    0:54:17 LRG3 showcase features re-releases, remasters
    1:05:04 How can I age as gracefully as the Switch?
    1:13:55 Would you still recommend the Steam Deck over the new ROG Ally X?
    1:16:46 Could the PS5 last 8 or 9 years as Sony’s flagship console platform?
    1:23:25 Do you think a 1080p screen could be too much for a next-gen Switch?
    1:28:46 Do you think any unannounced first party games will be released around launch for Switch 2?
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  • Just when we thought the summer festival of gaming events was over, Nintendo comes out of nowhere with a brand-new Direct featuring a wide rage of excellent titles - not bad for a system reaching the end of its life cycle. John Linneman and Oliver Mackenzie team up to share notes on the Direct, including a tech-orientated argument about how it's definitely NOT Switch 2 delivering the Metroid Prime 4 footage!

    0:00:00 Introduction
    0:01:42 Metroid Prime 4: Beyond
    0:14:08 The Legend of Zelda: Echoes of Wisdom
    0:22:43 Lego Horizon Adventures
    0:29:44 Mario & Luigi: Brothership
    0:35:47 Funko Fusion, Nintendo Switch Online updates, Marvel vs. Capcom Fighting Collection: Arcade Classics
    0:45:42 Donkey Kong Country Returns HD, Dragon Quest 3 HD-2D Remake, Fantasian: Neo Dimension
    0:55:37 MIO: Memories In Orbit, The Hundred Line: Last Defence Academy, Super Mario Party Jamboree, ぶっとバード, Ace Attorney Investigations Collection
    1:05:24 Evaluating the Direct and looking forward to Switch 2
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  • John, Alex and a freshly returned Rich deliver a 'come down' Direct that's a little more relaxed after the mania of the summer showcase events. The team bemoan the state of the Ubisoft Forward stream quality, ruining the visual quality of some great games, then move onto the discourse surrounding the Gears of War: E-Day cinematic. John's excited about the UE5 Riven remake, while Alex is even more excited about Sweeney's Prophecy - a brand new store leak promising a range of intriguing PC releases.

    0:00:00 Introduction
    0:01:58 News 01: Star Wars Outlaws demo analyzed!
    0:28:11 News 02: Assassin’s Creed Shadows unveiled
    0:46:24 News 03: Clarifying the Gears of War cinematic trailer
    0:54:34 News 04: Epic Games Store leaks upcoming games
    1:00:34 News 05: Riven demo released
    1:08:28 Supporter Q1: Has any console generation been more boring than this one?
    1:13:12 Supporter Q2: Was Microsoft showing Series X or PC footage at their games showcase?
    1:19:49 Supporter Q3: Is delaying a physical release the best option for modern games?
    1:26:35 Supporter Q4: Will you make an updated PC Gaming on a Budget video?
    1:34:01 Supporter Q5: Do you have ambitions for growing your audience?
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  • Microsoft's Xbox 2024 Showcase turned out to be an excellent presentation, with banger after banger. In this new DF Direct Special, John Linneman, Alex Battaglia and Oliver Mackenzie break down the show with their reactions to each of the key games before moving on to discuss the somewhat underwhelming hardware line-up - plus comments on Phil Spencer's latest remarks on the Xbox multi-platform strategy.
    0:00:00 Introduction
    0:01:17 Doom: The Dark Ages
    0:11:05 Perfect Dark
    0:20:42 Gears of War: E-Day
    0:28:53 Metal Gear Solid Delta: Snake Eater
    0:40:39 Fable
    0:49:43 S.T.A.L.K.E.R. 2: Heart of Chornobyl
    0:59:18 Call of Duty: Black Ops 6
    1:07:17 Indiana Jones and the Great Circle
    1:15:54 Other games - Mixtape, Clair Obscur: Expedition 33, South of Midnight, Atomfall, Dragon Age: The Veilguard, State of Decay 3, Age of Mythology: Retold
    1:24:36 Updated Xbox Series consoles
    1:31:35 Phil Spencer: more Xbox games are coming to other platforms
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  • The summer game showcase events are now in full swing and in this new episode of DF Direct Weekly, it's John, Oliver and Alex at mics, discussing the games of Summer Games 'Fest', along with other big new stories of the week. What's going on with the removal of the 8K label from the PS5 box? What do the team make of the PC adaptor for PSVR2 - and what's the score with Microsoft's AutoSR upscaling?

    0:00:00 Introduction
    0:01:20 News 01: Summer Game Fest: Lego Horizon Adventures
    0:13:44 Metaphor: Refantazio, Kingdom Come: Deliverance 2
    0:25:17 Sonic X Shadow Generations, Alan Wake 2: Night Springs, Phantom Blade Zero
    0:40:53 Mighty Morphin’ Power Rangers: Rita’s Rewind, Slitterhead, Killer Bean
    0:50:14 Black Myth: Wukong, Civilization 7
    1:03:59 News 02: Sony removes 8K support from PS5 box
    1:22:49 News 03: PS VR2 PC adapter detailed
    1:32:58 News 04: Microsoft unveils Auto SR upscaling tech
    1:46:20 Supporter Q1: How can you optimize Windows text rendering for WOLED displays?
    1:50:03 Supporter Q2: Why do people suggest limiting your frame-rate to just below the display refresh rate when using VRR on PC?
    1:53:24 Supporter Q3: Would John recommend a PS VR2 or Meta Quest 3 for PC VR use?
    1:55:33 Supporter Q4: Can you recall the first game that left you in awe of its graphics, making it hard to envision a better-looking game?
    2:04:30 Supporter Q5: Are the consoles holding back RT use on PC?
    2:10:25 Supporter Q6: What games do you wish you had first played on better hardware?
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  • With the DF team meeting up with IGN this week, this Direct comes to you straight from IGN's UK studio. Rich, John and Alex talk Sony State of Play, from the sublime Astro Bot to the distinctly unimpressive Concord. Meanwhile, the team discuss Sony's intention to sell PS5s from its PC ports and the big news that COD Black Ops 6 will be day one on Game(s) Pass rounds off the week's big stories.

    0:00:00 Introduction
    0:01:04 News 01: May 2024 State of Play: Astro Bot
    0:11:00 Concord
    0:19:51 Marvel Rivals, God of War Ragnarök PC, Dynasty Warriors: Origins
    0:38:15 Silent Hill 2
    0:51:35 Skydance’s Behemoth, Alien: Rogue Incursion
    1:00:18 Monster Hunter Wilds, Path of Exile 2
    1:10:22 Infinity Nikki, Ballad of Antara, Where Winds Meet, Until Dawn
    1:19:23 News 02: Are PlayStation PC ports meant to sell PS5s?
    1:36:03 News 03: Call of Duty: Black Ops 6 will debut on Game Pass
    1:47:30 Supporter Q1: What games will Sony advertise alongside the PS5 Pro?
    1:55:26 Supporter Q2: Will Nvidia launch another hardware-reliant software feature with 5000 series GPUs?
    2:02:35 Supporter Q3: If Hellblade 2 had arrived last year, where would it have ranked on your Graphics of the Year video?
    2:07:00 Supporter Q4: What are the best settings for using the Quest 3 wirelessly with a PC?
    2:12:20 Supporter Q5: What’s the best way to deal with VRR flicker on OLEDs?
    2:15:32 Supporter Q6: How does DLSS affect CPU usage?
    2:21:40 Supporter Q7: Could a PS4 handheld enhance the look of older games?
    2:24:44 Supporter Q8: What are you ordering for dinner in London?
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  • FSR3 frame generation comes to consoles and Rich and John have tested it! That's the lead story in a new Direct that covers the controversy surrounding Hellblade 2, the upcoming launch of Snapdragon X Elite laptops and much, much more. Tom Morgan also joins the panel this week to discuss the arrival of TopSpin 2K25, the latest in the Paper Mario Switch story and his astonishing attempts to get Ark: Survival Ascended to run at 60fps on PlayStation 5.

    0:00:00 Introduction
    0:01:15 News 01: Immortals of Aveum FSR3 frame-gen tested!
    0:18:16 News 02: Hellblade 2 review reaction
    0:45:34 News 03: IGN buys Gamer Network... but what about DF?
    0:57:44 News 04: TopSpin 2K25 impressions
    1:08:14 News 05: Snapdragon X Elite processors launch
    1:21:37 News 06: New Paper Mario: The Thousand Year Door details
    1:30:23 News 07: Ark: Survival Ascended features console menu on consoles
    1:41:12 Supporter Q1: Should ‘artistic’ effects always be optional in games?
    1:47:21 Supporter Q2: Should a frame-rate cap option be added to Ghost of Tsushima?
    1:52:55 Supporter Q3: Future compatibility enhancements are very helpful - so should they be a standard feature in console games?
    2:01:32 Supporter Q4: Is VRR becoming a crutch for console games?
    2:09:00 Supporter Q5: Are full UE5 titles finally becoming common?
    2:12:35 Supporter Q6: Which game should get an RTX Remix treatment?
    2:17:15 Supporter Q7: By 2030, will 8K gaming be ‘a thing’?
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