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Some of the rabbit holes I explored yesterday while prepping for my campaign. How to track it. Record events. And so on.
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It's that exciting time. That time before a campaign begins. Working out the details. I love this time.
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Fehlende Folgen?
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It's been a while, but I'm back with an unboxing of Knave 2. It's got more tables than a dining room furniture store.
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The title pretty much covers everything. And a call in from the walker of the land, John Alan Large.
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I recently ran a three session one shot using Shadowdark. I learned a lot during this brief time and never, ever, give your most precious resource to a 12 year old boy.
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An episode to Jason Connelly to keep his podcast going.
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Rats of Ul-Gul to be exact. A collection of Shadowdark adventures from Menagerie Press.
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A quick conversation about adding local lore to your game.
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Come join us on Monday night at 8pm est. -
My experience of running a game with a horde of savage teenagers.
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This week was the first of a series where we create an adventure with the help of a live YouTube audience.
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At the end of the month I am running a ShadowDark game for a group of kids. The group is somewhere between 6 and 12 and I only have 90 minutes. Errr, no problem?
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I have a thing for mothman. I'm not ashamed.
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I eat lunch, sorry for the chewing noises, and talk about the writing struggles I've had.
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Joe the lawyer and I've been talking about getting together to collaborate on a new YouTube show.
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I unbox a copy of the newest monster collection for The Basic Fantasy RPG.
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I unbox the Jason Alexander book, so you want to be a Dungeon Master and cards I recently received from a Phil Reed Kickstarter... Enjoy!
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I love this topic. So much meat on the bone. I talk about how choices players choose echo for the length of a campaign.
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A little bit about mine. A little bit about Rob's. And a little about ones I've backed.
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What? Leave an enemy alive? Why yes. Let's talk about the benefits of allowing an enemy to walk away. It's fun. Really.
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