Folgen
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There’s a bounty out to find the missing son of Kirkwall’s viscount. What a better way to earn some gold and rise in the estimation of the nobility Hawke should have been part of? Too bad Hawke isn’t first to the party. The Winters already have a lead, but they don’t seem the type of people to talk things out. With the blessing of the Seneschal, Hawke can intervene and try to bring Saemus home safely. Upon arrival, it’s too late to prevent the murder of the Qunari blamed for Saemus’s disappearance, but it’s not too late to protect Seamus from the people who killed his friend. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Haunt Your House
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This is Reignite, Kirkwall’s only true crime podcast. Today we bring you the first part of a gruesome string of murders spanning over 3 years. From tracking a missing noble woman who possibly ran away from her dreadful husband, to uncovering a conspiracy of missing women, our investigator scours Kirkwall from High Town to Low following the trail of a killer. Not even blood magic can stop our investigator in their hunt. This is part one of The White Lily Murders. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
In lieu of Fandom Corner, please visit nativehope.org and fromthebottomupfoundation.org to learn more about the ongoing crisis of missing black and indigenous women in the USA.
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Fehlende Folgen?
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There are many people for us to speak to while we wander around Hightown, one of which is a magistrate who has a mission for us. He has heard that we are able to get things done on the sly and wants us to battle our way through ancient ruins to collect an escaped convict and bring him back for justice, the ancient ruins are filled with beasts that normal guards are not equipped to handle, but who cares if we throw our lives away right once we arrive at the ruins we learn that there is more to this convict than we were initially told, because of course there is this convict has a history of abducting and murdering elvin children, and nothing has been done about it. An elf whose daughter was most recently abducted and presumed dead requests that we put the murderer down instead of bringing him back alive as ordered. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Conor Carroll Art
Also check out Dragon Age: Vows & Vengeance here!
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We have a complete party and a mission– earn 50 big ones so Bartrand will let us tag along on his expedition. Our first cash grab is to help out Hubert, a salesman based in High Town. He owns a mine ominously named “The Bone Pit” where something mysterious has disrupted production. Miners aren’t reporting in and no one will check it out because of the mine’s spooky history. In walks Hawke who ain’t afraid of no bone pit. Can we solve the mystery in the mine? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: The Goblin Emporium
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Now that we’re fresh out of indentured servitude, maybe it’s time we keep our promise to the scary lady who rescued us from darkspawn. Off to Sundermount we go to present Marethari with an amulet. The Dalish are, understandably, wary of our approach, but we are expected so we get something of a free pass to at least keep breathing until they decide otherwise. Marethari asks Hawke and co to bring the amulet to the top of the mountain, let her apprentice do some magic over it, then bring it back. Once that’s done then we’re done! Oh but also can we adopt Merrill? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Lil Shop of Husbands
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With this week's guest Andrew McMahon in tow we head back to the Hanged Man where we see a beautiful lady beat the shit out of a bunch of gross men. Of COURSE we want to talk to her. She immediately decides we can help her by having her back on a duel. When we go to support her, we learn that her opponent plays dirty (shocking) and is waiting to hear news of her death in the Chantry. We fight our way through more raiders and discover that our new stabby friend has a lot more going on than we thought. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Prince Puca
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Our former employer points us to a dwarf named Anso who needs someone to reclaim cargo that was…not not stolen from him by some very reasonable smugglers. A few dead bodies later and it seems like the crew has been had. What’s really going on here? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: OctoBabe
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With Hawke’s sibling, we break into the Amell estate and clean out the slavers that purchased it from Gamlen all those years ago. Once they’re gone, Hawke has the opportunity to explore, pick up a gift, and then return to Leandra with news of what the will really said. We also catch up on the latest Dragon Age: The Veilguard news! Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Seventy Percent Cocoa
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With Aveline in our party our next stop is to visit Sundermount to clear up that ambush. Once all of the well equipped bandits are dead, it’s a job well done! Right? Apparently not in Captain Jeven’s eyes–instead he accuses Aveline of showboating and threatens to throw both Aveline and Hawke in jail if they disobey orders again. Aveline refuses to let it end there, so with some investigating she learns that the ambush was meant for the lone patrol of Brennan, a guard who was carrying pay and orders from one location to another. She has passed this off to Donnic who is now in the same danger Brennan was. Hawke and Aveline must rescue Donnic and discover what Captain Jeven has been hiding. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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With Varric in our party, we have a lot of opportunities ahead of us. We check in on our old friend Aveline, get more information out of Varric, visit our uncle’s terrible house, and make a new friend who immediately puts our lives in danger. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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And so we leave behind the Hero of Ferelden and move on to a new story. Varric Tethras, a dwarf is dragged in to sit before the Seeker, Cassandra Pentaghast. She is looking for The Champion and believes that Varric can reveal where they are. Sit back and attend the tale of the Champion of Kirkwall. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music
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We’ve made it to the end of Season 5! Time to talk about the highs and lows of Dragon Age: Origins and all of its DLC. We also chat about our prep for Season 6 and what to expect as we gear up for our next adventure! Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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Remember those nobles? We can’t put them off any longer. They want to know what we plan on doing about the Darkspawn. We’re sent off to Amaranthine only to learn that the city guard considers Amaranthine to be a lost cause and The Mother is marching on the keep. Here is our big choice–do we stay and search for survivors or do we return to our keep to defend it? No matter what we decide, we then must take the fight to The Mother. The Architect asks us to stand with him against her and to allow him to continue his experiments to give Darkspawn free will. Another ethically sticky situation. With or without the Architect, the Mother must be taken out. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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The nobles are gathered, concerned about how the wardens will protect them in the coming war with the Darkspawn. But before we deal with all that noise, it’s time to fuck off for a bit and help our friends with their problems. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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At Knotwood Hills, we find the Darkspawn trying to drag away a member of the Legion of the Dead– Sigrun did not consent. With the Warden’s help, Sigrun returns to Kal’Hirol, the site of some serious darkspawn activity that obliterated her faction of the Legion, leaving only her behind. Here we finally see both sides of the Darkspawn schism push against each other–hurlock against hurlock, genlock against genlock. After winding our way through Kal’Hirol, we find that the Broodmothers are at it again and only we can stop them. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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The Warden enters the Wending Wood to investigate the caravan attacks and finds wreckage being picked over by looters. After running around the wood, fighting darkspawn, sylvans, arguing with a botanist, talking statues, and doing some research–it becomes clear that not everything is as simple as it appears. We encounter an elf hellbent on defending the woods as the home of her brutalized and murdered clan of Dalish as well as human mercenaries ripped apart–all a ruse put together by the darkspawn. Velenna relents with the evidence we present her, her sister’s amulet found on the body of a darkspawn. She joins us with the intention of rescuing her sister or at least resolving what happened to her and we are pushed further along the narrative of this war between darkspawn. A mysterious being puts the squad to sleep and they wake again in captivity. Velenna’s sister, disconcertingly presenting as someone tainted by darkspawn, arrives to help us escape. We fight through only to watch Seranni escape with the mysterious darkspawn leader. Velenna asks the warden to allow her into the Grey Wardens so that she may rescue her sister.Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music
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We take our first step out of Amaranthine toward Blackmarsh, where Grey Warden Kristoff is rumored to have disappeared. Blackmarsh is shrouded in mystery and fear–rumors of hauntings and monsters become reality as the warden moves through the marsh. Unfortunately, it’s too late to rescue Kristoff. He was killed as a ploy by darkspawn to draw the Warden in and trap them in the fade. In order to escape, they must face the Baroness who long ago trapped an entire village in the fade to punish them for turning against her. With the help of a righteous spirit, they succeed–only to be dropped back into reality along with that spirit and the possessed baroness. Once we destroy her and her pride for good, the villagers can finally be free from their fade prison. Our new friend is not so lucky. He is trapped with us on the wrong side of the veil and needs guidance to figure out his next steps. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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We still haven’t quite gotten into the meat of the story, but we’re getting there! We’ve started clearing out the basement of darkspawn, found some nifty trinkets to give our friends, explored the city of Amaranthine, such as it is, opened up the way for the main quests, and dealt with some smugglers! Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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With two new wardens at our side, it’s time to see what we’re working with. Our counselors, Captain Garavel, Seneschal Varrel, and Mistress Woolsey all have something for us to work on. Everywhere we turn, someone is in need. While exploring the Keep, we encounter a burglar, a stone mason, and a courier with missions for us to complete. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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We have finally moved on to Awakening. Whether you’re importing a surviving Hero of Ferelden or starting fresh with a new warden, we enter the scene as the Warden Commander for Amaranthine, holdings granted to the Wardens as a result of their role in ending the Blight in Denerim. As always, the first day of the job goes to hell as we discover a sneak attack launched on the keep by darkspawn. They’re organized, they’re determined…and one of them can talk. With the help of Mhairi, we fight our way through the village to the keep where we rescue civilians, recruit a new mage and a familiar face, and face off with the mysterious talking darkspawn. Success leads to new grey wardens, but unfortunately, not everyone makes it through the joining. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music.
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