Folgen
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After a quick dip into Paul’s engorged Christmas sack, we are back to the action. Burple could be in trouble here…
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It’s time for the Slayers to explore the deadly lair of N’vesh. But first they must deal with Scaly’s worm infestation.
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Fehlende Folgen?
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We chat with Dan from The Danger Club Podcast before returning to the Wormcrawl Fissure! The Slayers are beset on all sides by giant creepy-crawlies. Is Scaly about to be swallowed by a centipede?
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The terrifying Ulgurstasta sorceror N’vesh has appeared! Can Sessions survive its Word of Horrible?
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The Failures have led the gang to the threshold of a mysterious cave, but what is that ominous rumbling?
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The Slayers venture into the Wormcrawl Fissure. What horrors will they find there? Winged fiends? Skeletal totems? Incredibly annoying NPCs?
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The Slayers attempt to teleport away from Kongen-Thulnir. Can they make it back to Marcus Doombringer and safety? Or do the fates have other plans?
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It’s the final struggle. Can the Slayers wrest the phylactery from the dragons and make their escape?
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The mysterious vault at the heart of the Citadel of Weeping Dragons stands open. Can our heroes summon up the courage to venture inside and seize Dragotha’s phylactery?
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Our confused heroes encounter a familiar visitor from the beyond. To open the Vault and secure Dragotha’s phylactery, they must face the challenge they fear the most: remembering the story.
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The Slayers continue the search for their tormentor and meet a strange new giant. Can they finally push through to the mysterious vault?
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As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
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Dragons or Giants? The Slayers must decide who to take on first.
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The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
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The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
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The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
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Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
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In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason’s horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason’s zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn →
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Buggie gives chase to the evil dwarf. The remaining Slayers meet a new companion, are told a tale, and resolve to stop standing around doing nothing.
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The party have split: Buggie is off on an ethereal jaunt, leaving the remaining Slayers to stand around bewildered by cages, switches and levers. Never has the broom cupboard been so busy.
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