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Gravity! Emotions! The Path Ahead!
Things are looking dire. Amnetie's plan is succeeding, one of our own is falling. But our favorite Parchment Company Employees aren't beaten yet.
What is the Chronos Scar? Who might be out there, watching us? What friends might be willing to help us? How exactly did Frankie wake up in that place?
There are answers to your questions. There is still hope. Join us, as we start one last adventure - from here, to the end.
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True Colours! True Danger! True Feelings!
The stage is set: four battle-hardened generals, willing to lay down their lives for Yamirsa's most notorious terrorist... verses four regular-old Parchment Company Employees. The winners decide the fate of Manafei Village, and the losers might not get a chance to even go home.
Everything that's come before - the monsters, the challenges, the heartbreak... it all leads here. Our heroes will need all their experience and all their heart to push through... but do they have what it takes?
Or did Amnetie plan for everything?
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Fehlende Folgen?
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Devilry! Duplicity! Dance Partners!
Our work trip to fix paper production has gotten all wrapped up in family drama, and things are spiraling out of what a mediated conflict resolution meeting can repair! The forestry machine is coming, and when it arrives the King of the elves means to lay down the law... for good!
But something is lingering just beyond our line of sight... what are those black shapes we saw sneaking around? How did Master Speck's master plan fall apart so easily? And why would the goliaths bring the machine here when we haven't had time to report back?
Our Last Hope jumps from twist to turn, and some familiar faces are about to resurface. Join us, as we barrel toward the answers we crave!
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Garden Grandness! Family Feuds! Actual Anagnorisis!
Master Speck has hitched a lift, and we all know what this means - it's time to watch out for shenanigans! The Away Team (with one aforementioned wandering hero in tow) have come all the way to the Manafei Forest to get parchment production moving again - but as always, magic is afoot and nothing is going to be simple!
A secret society lies beyond the border, and the party is about to learn some uncomfortable truths. Who laid down the threshold, and what is it protecting? Which team member will uncover a mystery long thought impossible? And perhaps most pressing - can we really trust the hovering elf?
Answer lie dead ahead, treasured audience. Are you ready to face them?
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Independent Contractors! Unfortunate Swashbucklers! Convenient Hitchhikers!
Ah, another day, another dollar, another day at the parchment company, another nautical journey into unfamiliar territory... Wherever our three Parchment Company Employees and one Independent Contractor go, peace and tranquility are sure to follow!
Enjoy a nice, peaceful sea voyage where the party can enjoy some salty ocean air and meet new friends! No, don't look over there, that's nothing... probably just a friendly ship full of jolly sailors coming to say hello!
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Friends! Family! Ex-coworkers!
With the events of The Wish Scroll behind them, our favourite Parchment Company Employees can finally take five and catch their breath. Or they should be able to do that, but they have a 9am meeting with Janderson that might not go particularly well....
Flynn owns a mistake, and speaks his heart. Karen uncovers a shortcut, and gives some advice. Frankie receives a delivery, and confronts a flaw. Idopher handles an invitation, and makes a memory.
Ready yourselves friends, because we're taking Smoko for the last time. From here on out, it's all hard yards and cashing stacks - but this narrator thinks the team is up for the challenge. The only question is... do you?
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Ruin! Revalation! The Rebirth of a Nation!
When everything is gone, all you have left is each other. Flynn, Idopher, Frankie, Karen and Silver are all that remains, with only one place left to go. At the end, we return to where it started.
Even though we find ourselves in a drastically different world, some things will never change. Flynn will always be our brave salesman. Idopher will always be cunning. Frankie will always be the cleverest boy in the room. Karen will always be our bossy mother hen. And Doctor Xergohs will always be beneath our feet, scheming to get his way...
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Rescued Regents! Perfect Plans! Unpredictable Ugliness!
The reunited Away Team has caused a mess at the Yamir City Prison, but they have the tools to tidy it up! Time to walk away without a scratch, and then it's off to topple the reign of the false Emperor, clean as a whistle! Nothing could possibly go wrong!
But this world created by the wish has some unforeseen complications... allowing Avernus and hellfire to mingle with Yamirsa cannot be without cost. Something bad is happening to Karen... and something else is coming. Something big. Something unstoppable.
Can Flynn and his alternate-world compatriots balance the books and fix this world? Or was it always doomed to join the demons of hell?
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Prisonbreak! Reunion! Vindication!
We went in looking for a rightful emperor, and instead we found an absolute short king! Barrington has been found, and he's made a friend! Now all we have to do is get him out safely! Good thing none of our party have reason to cause him harm, right?
Our alternate-universe heroes are almost home free - their victory is only a mad dash across the plaza away! It would take a small army to stop us - and luckily the emperor's men are busy... right?
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Breaking! Entering! Tomato Soup Fights!
The place: Yamir City Prison, where our hero's once swore they would never go. The target: Silver Tyminious, the secret boy emperor. The goal: bust him out to mess up Emperor Marvelous's evil plans!
Our favourite elseworldy parchment company employees finally have a shared goal - will they learn how to work as a team all over again, or will this excursion into jail be a one-way-trip?
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Storytelling! Spycraft! Subterfuge!
Flynn is desperate to get on side with his friends, but things are getting a little too complicated for the little guy - when will he relocate his aptitude for sales so he can sell them on another reality?
Meanwhile, Fashion Model "I" has bought his new acquaintances to Resistance HQ - where some familiar faces are waiting! A plan is unfolding that will put Emperor Marvelous on the back foot for his big ceremony... With the Resistance and the Insurgency together, will they be able to turn back the forces of Avernus?
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Concerning Inquiries! Suspicious Invitations! Questionable Enforcement Practices!
CEO Karen Stonecutter, was having a pretty normal day, until ruthless weapons manufacturer Flynvar Onagon came to visit her in her office and started talking crazy talk. But he seems to know some things he shouldn't, and she has no choice but to trust him for now.
Meanwhile, wunderkind Professor Francis Reynolds was keeping an engagement with the emperor, where he met vivacious fashion model Idopher Belser... and their days got a little bit turned on their heads.
Flynn has less than a day to get himself together and gather his friends to save the city... Can he make the ultimate sales pitch to convince them to get on the same side?
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Strange Circumstances! Upsetting Usurpers! Anomalous Acquaintances!
Have you ever woken up and things just feel off? You can't quite put your finger on it, but something's different. Flynnvar Onagon is feeling a but like that today, only everything's totally normal.
There's probably no reason to even listen to this one. Who wants to hear a podcast about Yamir City's foremost weapons manufacturer going about his regular, albeit terrible inhumane business day? That doesn't sound exciting at all.
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Conscription! Doxxing! Catastrophe!
On a stormy winter evening, Flynn receives a knock on his door. Without time to plan or gather his allies, he gets roped into a Yamir City Guard mission to finally capture Mister Marvelous...
Meanwhile, Karen, Frankie and Idopher are enjoying a quiet evening listening to the rain - but a decidedly less relaxing sound is about to intrude on their lives and their safety.
Forced out of bed and into a time-sensitive mission, our favorite parchment company employees are about to learn one of the city's biggest secrets. Why is Captain Cherish recruiting Flynn? What is Marvelous' master plan? Who exactly is Dr. Xergohs?
These answers and more - to be uncovered tonight!
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Intrigue! Politics! Social Engagements!
The Away Team is once again back home with some space to breathe - so it's time to gather at Karen's for a long awaited dinner party! But despite the return to Yamir City, all is not peaceful, and old rivalries are stirring...
Idopher gets some exercise. Frankie put on his pyjamas. Flynn goes underground. Karen attends an unexpected meeting.
Something is about to go down. You can feel it in the air, and taste it on the back of your tongue. Our heroes have beaten the odds before, will they be able to make it until their next paycheck?
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High-Altitude Conflict! High-Concept Setpieces! High-Stakes Personal Drama!
Whero took advantage of the Away team's kindness, and now he's going to feel their professionally-developed wrath (reserved only for evil dragons and people who take other people's lunches from the communal fridge!)
Our heroes go toe-to-toe with one of the most dangerous creatures in the world, miles in the air! Will they succeed, or is Yamir City in for an unplanned shared lunch?
Hearth & Wellbeing comes to a conclusion right here, right now!
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Herpetology! Hoplology! Ferroequinology!
The party have reached Professor Peridot, but even now not everything is as it seems! It's time to learn about some baby care, some general history, and some great not-at-all-concerning lore! Plus free stuff - neat!
All well that ends well for the Away Team as we finally get to finish an adventure without fighting for our lives! Good thing there are no loose ends waiting to ruin everyone's day!
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Nocturnal Interrogation! Geological Avation! Mountaintop Consternation!
Our heroes have arrived in Torrago Nook, but they have not received a warm welcome! Not only is Professor Peridot busy elsewhere, but the Away Team is being told to vacate first thing in the morning!
Luckily, we're familiar with trespassing by this point, because our favorite parchment company employees aren't leaving without some answers! Time to break some rules, AND some bones! Hopefully not our bones though...
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Uphill Exploration! Awkward Onboarding! Legendary Heroes!
For months, the JBPC Away Team has heard tale of Master Speck - his impossible feats, his awesome power, his unreal handsomeness! Finally faced with a chance to speak with such an important figure, will they make the most of the opportunity? Or will they obnoxiously talk over each other and annoy the crap out of him?
Dear listeners, I think we've all been here long enough to know what to expect from these parchment company employees! But then also! New acquaintances join us as we finally make our way to our destination - the hidden resort Torrago Nook is only a mountaintop away!
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Spelunking! Spe-camping! Spe-llcasting!
With the trials of Titan's Slumber under our belts, now to head up the mountain to Torrago Nook, to find Professor Peridot and see what we can find out about Welby! After a little R&R, it's time to hit the road!
But for our favorite Parchment Company employees, it can never be that simple, can it? Not only is the climate extreme and the terrain tricky, but someone is pursuing us - what might be their intentions? And what of the mountain itself - what secrets might we discover on our ascent? A brand new adventure begins here!
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